Leeroy, chaotic male dufflepud Cook ----------- |.........| ----.........| .........@...| |...:....d...| |............| ----.........| |.........| ----------- [Leeroy the one who forgot the salt] St6 Dx7 Co13 In6 Wi3 Ch6 CooDufMalCha Dlvl:1 $0 HP13(13) Pw3(3) AC8 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male dufflepud Cook. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 247 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 69% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 97% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 15) The following skill became untrainable if you tried to train it too early: occult spells (turn 1092) The following skill became untrainable after a while: crossbow (turn 51937) The following skill couldn't be trained before a certain turn number is reached: saber (turn 37146) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14503 Monster spawn increase reached its maximum at turn 169933 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1079082 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: persian woman (freq bonus 12) The monster species that spawned more often: hypno (freq bonus 28) The monster species that spawned more often: teddy bear (freq bonus 6) The monster species that spawned more often: sisterly cullet yup (freq bonus 12) The monster species that spawned more often: crappy growth (freq bonus 12) The monster species that spawned more often: Walter (freq bonus 16) The monster species that spawned more often: lictor (freq bonus 27) The monster species that spawned more often: specialist (freq bonus 10) The monster species that spawned more often: small troll (freq bonus 48) The monster species that spawned more often: azure puddle (freq bonus 24) The monster species that spawned more often: frost ogre (freq bonus 36) The monster species that spawned more often: chimaera (freq bonus 44) The monster species that spawned more often: myrmidon hoplite (freq bonus 20) The monster species that spawned more often: clock spore (freq bonus 14) The monster species that spawned more often: solid patch (freq bonus 16) The monster species that spawned more often: blister warp patch (freq bonus 16) The monster species that spawned more often: hungry stalk (freq bonus 60) The monster species that spawned more often: rust ripper (freq bonus 14) The monster species that spawned more often: frilling manpower (freq bonus 36) The monster species that spawned more often: journeyman light wall (freq bonus 14) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters that make boss taunts (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 6) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster species that never randomly spawned: reduplicative bunsen The monster species that never randomly spawned: mean colony The monster species that never randomly spawned: bleach ghost The monster species that never randomly spawned: black horror The monster species that never randomly spawned: werelich The monster species that never randomly spawned: combined obligated The monster species that never randomly spawned: what is this The monster species that never randomly spawned: kabbalah combustible The monster species that never randomly spawned: snowslide enrollment plead precept handshake The monster species that never randomly spawned: petty xorn The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 18) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 17) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 12) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 11) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 11) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 17) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 4) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 76) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 1) Trap randomization happened for 1 in 286 traps Next attribute increase check would have come at turn 1792 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having dimmopathy (0) You had infravision You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was Burger King The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (410) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of healing (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of mana (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of phase door (SOME THING YOU CHOOSE) scroll of standard id (GRASS MUD HORSE) scroll of cure (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) * scroll of extra healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of greater mana restoration (EFFECT MORE APPEARING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cook... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.