Leeroy, chaotic male levitating Doom Marine --------------- ............... |......@r.....| -.....@.......| |.............| ------------.-- [Leeroy the Mars Marine] St16 Dx16 Co17 In3 Wi5 Ch4 MarLevMalCha Dlvl:1 $0 HP23(23) Pw9(9) AC-4 Exp1 T1 Lev Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male levitating Doom Marine. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. bullwhip - This is a weapon. Color: brown. Material: leather. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. *cue Vampire Killer theme* For some reason, Simon Belmont likes to use this weapon. It's got a totally pitiful damage output, and thick-skinned enemies are even outright immune to it. However, you can apply a bullwhip to perform feats like disarming an enemy. grappling hook - This is a tool. Color: cyan. Material: iron. Appearance: iron hook. Most tools can be applied for an effect; some are also useful when wielded. A flail-type weapon-tool that can be used to pull objects and monsters toward you. fishing pole - This is a tool. Color: cyan. Material: metal. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. This polearm weapon-tool can be applied to catch fish. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 50 uncursed +0 bullets (in quiver) {1} g - an uncursed +1 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +1 bullwhip {8} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Tools i - an uncursed +1 fishing pole {12} j - an uncursed +0 grappling hook {12} k - a cursed -5 unicorn horn {8} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: peacevision You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 69 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 28% Wand drop chance was reduced to 90% Potion drop chance was reduced to 86% Tool drop chance was reduced to 83% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: pick-axe (turn 23) The following skill became untrainable if you tried to train it too early: divination spells (turn 520) The following skill became untrainable after a while: searching (turn 18474) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 36245) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46106 Monster spawn increase reached its maximum at turn 141488 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1638491 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: mime flayer (freq bonus 8) The monster species that spawned more often: magistrate (freq bonus 18) The monster species that spawned more often: annoying leprechaun (freq bonus 12) The monster species that spawned more often: Marie's hugging boot (freq bonus 6) The monster species that spawned more often: Steelinger (freq bonus 21) The monster species that spawned more often: tooty zruty (freq bonus 16) The monster species that spawned more often: giant flea (freq bonus 5) The monster species that spawned more often: Sonja's torn sneaker (freq bonus 60) The monster species that spawned more often: drifty splashing (freq bonus 16) The monster species that spawned more often: covetous war orc (freq bonus 15) The monster species that spawned more often: porter tengu (freq bonus 8) The monster species that spawned more often: ebony warp patch (freq bonus 18) The monster species that spawned more often: Dark Schneider (freq bonus 18) The monster species that spawned more often: very old green dragon (freq bonus 12) The monster species that spawned more often: replayed parting (freq bonus 21) The monster species that spawned more often: great crystal wyrm (freq bonus 24) The monster species that spawned more often: bone mage (freq bonus 36) The monster species that spawned more often: sickle skeleton (freq bonus 10) The monster species that spawned more often: Lily (freq bonus 30) The monster species that spawned more often: photoreceptor pacify (freq bonus 8) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 12) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster species that never randomly spawned: man-bat The monster species that never randomly spawned: inscribed gnome The monster species that never randomly spawned: stone spore The monster species that never randomly spawned: cheesehead The monster species that never randomly spawned: Olog-hai spikethrower The monster species that never randomly spawned: normal pete The monster species that never randomly spawned: bugbear master The monster species that never randomly spawned: Ultrarchon The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: dwarf thief The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 20) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 58) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 29) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 8) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 19) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 11) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 6) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 4) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 50) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 1) Trap randomization happened for 1 in 92 traps Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having burnopathy (0) You were telepathic You were hallu partying You were a drunken boxer You were stunnopathic You were numbopathic You were dimmopathic You were freezopathic You were a stoned chiller You were extremely corrosive You had an increased fear factor You were sickopathic You had wonderlegs You were a glibbery fighter You were aware of the presence of flying monsters You had 1500 points of nutrition remaining You were levitating (0) You could survive without air You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Cyberdemon MkIII Deluxe The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (558) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) dazzle 1 R Prepared(0) vanish 1 R Prepared(0) telekinesis 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (english gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (sages helmet) Scrolls scroll of healing (FROTZ) scroll of mana (DAEDELDIDAET) scroll of phase door (I DONT NEED A FULL YES CONFIRMATION) scroll of standard id (MORE IS MORE) scroll of cure (EX PROTEO) * scroll of extra healing (OTDR CRASHES AND ERASES YOUR SAVEGAME) * scroll of greater mana restoration (ANGEL WITH THE SAMPLE) Tools grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.