Leeroy, lawful male argonian Anachronist ------- --.....-- ......... |..@....| |..@....| --.....-- ------- [Leeroy the Survivor] St11 Dx11 Co11 In10 Wi5 Ch14 AnaArgMalLaw Dlvl:1 $0 HP13(13) Pw4(4) AC-7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 59% Ring drop chance was reduced to 32% Wand drop chance was reduced to 93% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 74% Tool drop chance was reduced to 85% The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: hammer (turn 7) The following skill became untrainable if you tried to train it too early: divination spells (turn 336) The following skill became untrainable after a while: implants (turn 41980) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 50368) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 107038 Monster spawn increase reached its maximum at turn 153997 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5607178 The monster class that cannot be genocided was ghost The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: ultraviolet laser (freq bonus 3) The monster species that spawned more often: Franzi (freq bonus 24) The monster species that spawned more often: jitterbug (freq bonus 10) The monster species that spawned more often: skinflint revisit (freq bonus 48) The monster species that spawned more often: confider disheartening pinkeye (freq bonus 10) The monster species that spawned more often: frost bird (freq bonus 16) The monster species that spawned more often: Anti-Crime Special Forces Officer (freq bonus 10) The monster species that spawned more often: Ujbilex (freq bonus 5) The monster species that spawned more often: insolent monkey (freq bonus 8) The monster species that spawned more often: porter yellow light (freq bonus 30) The monster species that spawned more often: tamboura statutory (freq bonus 12) The monster species that spawned more often: petty white slime (freq bonus 9) The monster species that spawned more often: void mold (freq bonus 20) The monster species that spawned more often: electro trove (freq bonus 4) The monster species that spawned more often: navy mold (freq bonus 8) The monster species that spawned more often: pond naga (freq bonus 12) The monster species that spawned more often: rock python (freq bonus 15) The monster species that spawned more often: bleeding laser (freq bonus 6) The monster species that spawned more often: nonreflecting eye (freq bonus 33) The monster species that spawned more often: threshold growth (freq bonus 5) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 5) The monster trait that was more common: monsters that explode when killed (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 12) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster species that never randomly spawned: somatic bomb The monster species that never randomly spawned: Kyosuke Kagami The monster species that never randomly spawned: petro growth The monster species that never randomly spawned: evil stalk The monster species that never randomly spawned: blue horror The monster species that never randomly spawned: dental brace guy The monster species that never randomly spawned: yet stargazed The monster species that never randomly spawned: stoning sphere The monster species that never randomly spawned: translucent warp fungus The monster species that never randomly spawned: stealer mimic The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 15) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 181) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 11) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 197) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 8) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 3) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 81) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 5) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this trap was always invisible: skill reduction trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 6) Trap randomization happened for 1 in 155 traps Next attribute increase check would have come at turn 931 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You could swim You could survive without air You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was President Kimball The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (414) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (fleecy-colored cloak) Scrolls scroll of healing (IGNITE IGNITION IMMOLATION) scroll of mana (SENIOR ASSWIPE) scroll of phase door (SODALG) scroll of standard id (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of cure (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) * scroll of extra healing (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) * scroll of greater mana restoration (PROGRAM RECEIVED SIGNAL SIGSEGV) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.