Leeroy, lawful male redguardian Thalmor .@. .@. --- [Leeroy the Concordate Agent] St10 Dx10 Co9 In11 Wi9 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: psi resistance You could not have this property intrinsically: the Force Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 64% Ring drop chance was reduced to 81% Wand drop chance was reduced to 75% Potion drop chance was reduced to 97% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: healing spells (turn 3) The following skill became untrainable if you tried to train it too early: spear (turn 646) The following skill became untrainable after a while: attack spells (turn 51233) The following skill couldn't be trained before a certain turn number is reached: bow (turn 23021) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13909 Monster spawn increase reached its maximum at turn 167449 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 273940 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: writhing mass of primal chaos (freq bonus 6) The monster species that spawned more often: arithmetic skeining (freq bonus 3) The monster species that spawned more often: devastative pledger (freq bonus 6) The monster species that spawned more often: black troll (freq bonus 28) The monster species that spawned more often: agate warp patch (freq bonus 6) The monster species that spawned more often: jes'sika (freq bonus 6) The monster species that spawned more often: draftsmen unharmed (freq bonus 60) The monster species that spawned more often: hobbit distance runner (freq bonus 12) The monster species that spawned more often: sue mushroom (freq bonus 9) The monster species that spawned more often: unhealthy patch (freq bonus 4) The monster species that spawned more often: simulating arabesque (freq bonus 3) The monster species that spawned more often: empty wall (freq bonus 3) The monster species that spawned more often: nasty monster (freq bonus 4) The monster species that spawned more often: watercaul (freq bonus 7) The monster species that spawned more often: cerulean spore (freq bonus 12) The monster species that spawned more often: zebetite metroid (freq bonus 9) The monster species that spawned more often: great wyrm of shadow (freq bonus 30) The monster species that spawned more often: agent of the black market (freq bonus 12) The monster species that spawned more often: stupefying turret (freq bonus 2) The monster species that spawned more often: gamekeeper toxicity arbalest surpassing (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster species that never randomly spawned: guardian The monster species that never randomly spawned: caterwaul The monster species that never randomly spawned: falling mushroom The monster species that never randomly spawned: bright white mushroom The monster species that never randomly spawned: immensest chopping The monster species that never randomly spawned: excruciatingly meliorate The monster species that never randomly spawned: large item trove The monster species that never randomly spawned: unixmail daemon The monster species that never randomly spawned: fat roper The monster species that never randomly spawned: arcanium golem The monster class that more likely to generate with musable stuff: pile of coins The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 3) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 28) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 17) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 20) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 2) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 9) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 6) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 8) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 40) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: pet AI stone (gray) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this trap was always invisible: bright cyan spell trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Trap randomization happened for 1 in 944 traps Next attribute increase check would have come at turn 936 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1114) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (meteoric helmet) * skullcap (breath control helmet) * flack helmet (winged helmet) * crystal helm (spired helmet) * mining helm (black helmet) * field helm (bug-tracking helmet) * helm of safeguard (plumed helmet) * war hat (gas mask) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (awesome gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (heap of shit boots) * boots of safeguard (fetish heels) Scrolls scroll of healing (INEMPTIO) scroll of mana (DESREVER TSEPMET) scroll of phase door (ANGULAR SIGN) scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of cure (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) * scroll of extra healing (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of greater mana restoration (SO QUE SWING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.