Leeroy, lawful male orcish Thalmor ### -@- ..@.. ---|--- [Leeroy the Concordate Agent] St13 Dx11 Co11 In11 Wi11 Ch9 ThaOrcMalLaw Dlvl:1 $0 HP16(16) Pw11(11) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male orcish Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Pick an object. @ a human or elf or you (orcish thalmor called Leeroy, on a staircase) Accessing Pokedex entry for orc... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 10, magic resistance = 0, alignment -3. Slow (9). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical Pick an object. @ a human or elf or you (orcish thalmor called Leeroy, on a staircase) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (orcish thalmor called Leeroy, on a staircase) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (orcish thalmor called Leeroy, on a staircase) Accessing Pokedex entry for orc... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 10, magic resistance = 0, alignment -3. Slow (9). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical Pick an object. @ a human or elf or you (orcish thalmor called Leeroy, on a staircase) Accessing Pokedex entry for orc... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 10, magic resistance = 0, alignment -3. Slow (9). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: improved vision You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 149 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 45% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 72% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 53% of the time only The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: mace (turn 8) The following skill became untrainable if you tried to train it too early: divination spells (turn 180) The following skill became untrainable after a while: two-handed weapons (turn 25946) The following skill couldn't be trained before a certain turn number is reached: axe (turn 24019) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11872 Monster spawn increase reached its maximum at turn 149032 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 413930 The monster class that cannot be genocided was mimic The monster class that was spawned more often: xorn (freq bonus 3) The monster species that spawned more often: smoke elemental (freq bonus 48) The monster species that spawned more often: living cannon (freq bonus 88) The monster species that spawned more often: nether mushroom (freq bonus 20) The monster species that spawned more often: Infested Firre (freq bonus 10) The monster species that spawned more often: black mage (freq bonus 8) The monster species that spawned more often: fancy stalk (freq bonus 36) The monster species that spawned more often: stone xorn (freq bonus 8) The monster species that spawned more often: persian lady (freq bonus 18) The monster species that spawned more often: venom growth (freq bonus 15) The monster species that spawned more often: song book mimic (freq bonus 14) The monster species that spawned more often: undead locksmith (freq bonus 18) The monster species that spawned more often: stilton tortuosity capuchin fiddled (freq bonus 8) The monster species that spawned more often: blackening depopulation reoccupying (freq bonus 40) The monster species that spawned more often: seel (freq bonus 10) The monster species that spawned more often: baby lindworm (freq bonus 8) The monster species that spawned more often: wrong laser (freq bonus 30) The monster species that spawned more often: high porpse (freq bonus 20) The monster species that spawned more often: carrion vine (freq bonus 12) The monster species that spawned more often: jumping kraken (freq bonus 4) The monster species that spawned more often: alien from mars (freq bonus 20) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster species that never randomly spawned: venetian fountainhead invaluably The monster species that never randomly spawned: doppelganger The monster species that never randomly spawned: slow shadow The monster species that never randomly spawned: platinum dragon The monster species that never randomly spawned: suxxor The monster species that never randomly spawned: sonicbat The monster species that never randomly spawned: evil turret The monster species that never randomly spawned: Merihim, Prince of Pestilence The monster species that never randomly spawned: hippocampus The monster species that never randomly spawned: evil mind flayer The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 16) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 55) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 7) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 18) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 4) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 6) Trap randomization happened for 1 in 135 traps Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (141) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (guzzle helmet) * skullcap (padded helmet) * flack helmet (frequent helmet) * crystal helm (golden helmet) * mining helm (inkcoat helmet) * field helm (musical helmet) * helm of safeguard (horned helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (moth-bitten gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (side zip boots) * boots of safeguard (torn boots) Scrolls scroll of healing (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of mana (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of phase door (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of standard id (EARLYGAME LATEGAME ENDGAME) scroll of cure (LAD OS GA TIL CITADELLET) * scroll of extra healing (ABASH EM EXTENDED SOCIAL ANXIETY) * scroll of greater mana restoration (GODFATHER OF ALL ROGUELIKES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.