Leeroy, lawful male argonian Mason --- |@| --- [Leeroy the Bricklayer] St18/01 Dx8 Co9 In12 Wi5 Ch7 MasArgMalLaw Dlvl:1 $0 HP16(16) Pw3(3) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Mason. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Pick an object. @ a human or elf or you (argonian mason called Leeroy, on a staircase) Accessing Pokedex entry for argonian... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = -1, magic resistance = 0, alignment -9. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, breathless, amphibious, carnivorous, herbivorous, thick-skinned swimmer. Follows you to other levels. Can be seen with infravision. Is not a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: free action You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 6% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: quarterstaff (turn 63) The following skill became untrainable if you tried to train it too early: shield (turn 22) The following skill became untrainable after a while: knife (turn 33305) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 29710) Heavy curses were more common by 49% Items were more likely to be generated cursed by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40312 Monster spawn increase reached its maximum at turn 247792 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1029210 The monster class that cannot be genocided was flying fish Today, this monster class was always generated invisible: quantum mechanic or other scientist The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: death ant (freq bonus 72) The monster species that spawned more often: tetracoson (freq bonus 7) The monster species that spawned more often: geodude (freq bonus 28) The monster species that spawned more often: gory pudding (freq bonus 8) The monster species that spawned more often: wake of fire sentry (freq bonus 12) The monster species that spawned more often: dark gray fungus (freq bonus 24) The monster species that spawned more often: evilvariant (freq bonus 18) The monster species that spawned more often: correct bull (freq bonus 144) The monster species that spawned more often: leprechaun wizard master (freq bonus 5) The monster species that spawned more often: stone force patch (freq bonus 18) The monster species that spawned more often: renting multilaterally (freq bonus 28) The monster species that spawned more often: unre (freq bonus 10) The monster species that spawned more often: claw lich (freq bonus 18) The monster species that spawned more often: pustulent growth (freq bonus 16) The monster species that spawned more often: gray mewlip (freq bonus 12) The monster species that spawned more often: macross valkarie (freq bonus 6) The monster species that spawned more often: bovinity siphonic regularizer (freq bonus 12) The monster species that spawned more often: athena basher (freq bonus 20) The monster species that spawned more often: gruesomer amiable (freq bonus 16) The monster species that spawned more often: bearded devil (freq bonus 30) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster species that never randomly spawned: battem The monster species that never randomly spawned: silver wraith The monster species that never randomly spawned: domina The monster species that never randomly spawned: outback centerpiece The monster species that never randomly spawned: Charlotte The monster species that never randomly spawned: splintered remark The monster species that never randomly spawned: master backup The monster species that never randomly spawned: raucously oink hallmark demoralization The monster species that never randomly spawned: QDiAhmEY*q The monster species that never randomly spawned: giant ebony scorpion The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 16) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 37) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 16) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 38) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 12) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 73) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 5) Trap randomization happened for 1 in 656 traps Next attribute increase check would have come at turn 432 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You could swim You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Battlehorse The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (68) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (great helmet) Scrolls scroll of lockout (SUCCOTASH EM EXTENDED LOONY TOON) scroll of healing (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of mana (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of phase door (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of standard id (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of cure (MAX 300) * scroll of extra healing (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) * scroll of greater mana restoration (PETENNABOUTHI PEPTOU BASI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mason... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.