Leeroy, lawful male albae Chevalier ##,-+-- ,,D@..| ###-..- .. .... --- .--( .| -- [Leeroy the Basher] St13 Dx5 Co16 In5 Wi17 Ch5 CheAlbMalLaw Dlvl:1 $0 HP28(28) Pw27(27) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: speed You could not have this property intrinsically: sickopathy Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 17% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 93% Armor drop chance was reduced to 97% Tool drop chance was reduced to 73% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: attack spells (turn 15) The following skill became untrainable if you tried to train it too early: chaos spells (turn 258) The following skill became untrainable after a while: healing spells (turn 13612) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 26117) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57879 Monster spawn increase reached its maximum at turn 157856 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 378820 The monster class that cannot be genocided was imp or minor demon Today, this monster class was always generated invisible: naga The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: ratling (freq bonus 12) The monster species that spawned more often: small permamimic (freq bonus 30) The monster species that spawned more often: master orange dragon (freq bonus 8) The monster species that spawned more often: Inspector Kriminologist (freq bonus 8) The monster species that spawned more often: navy patch (freq bonus 24) The monster species that spawned more often: immobile mushroom (freq bonus 15) The monster species that spawned more often: cookout inheritance (freq bonus 39) The monster species that spawned more often: spiny justified (freq bonus 45) The monster species that spawned more often: diminution receded connoting (freq bonus 10) The monster species that spawned more often: hell clan (freq bonus 16) The monster species that spawned more often: tectonic walled (freq bonus 8) The monster species that spawned more often: psychic mushroom (freq bonus 24) The monster species that spawned more often: polymorph ant (freq bonus 12) The monster species that spawned more often: dephmah sephirah (freq bonus 28) The monster species that spawned more often: tureen jorum (freq bonus 12) The monster species that spawned more often: preregistered shambled (freq bonus 3) The monster species that spawned more often: BOFH (freq bonus 6) The monster species that spawned more often: ogre slinger (freq bonus 12) The monster species that spawned more often: dispensed prodding veniremen accusative slinging baring (freq bonus 6) The monster species that spawned more often: sucker mold (freq bonus 10) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 3) The monster trait that was more common: monsters that usually spawn tame (freq bonus 9) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster species that never randomly spawned: socking rushee unapproving The monster species that never randomly spawned: drive train The monster species that never randomly spawned: clitoral how lionizer The monster species that never randomly spawned: obesely utilitarian The monster species that never randomly spawned: ivory draconian The monster species that never randomly spawned: Firingnir The monster species that never randomly spawned: mighty soul The monster species that never randomly spawned: Mirko The monster species that never randomly spawned: mah sephirah The monster species that never randomly spawned: colorless force fungus The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 94) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 21) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 10) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 7) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 33) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 44) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 3) Trap randomization happened for 1 in 235 traps Next attribute increase check would have come at turn 741 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having speed (0) Your chance to block was 21% You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (251) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of teleportation (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of healing (ALERT CREEPS HOT ASS) scroll of mana (PENIS MASTURBATION) scroll of phase door (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of standard id (CARPE DIEM) scroll of cure (I CAN HAZ HP PLZ) * scroll of extra healing (SLASHEM EXTENDED WANTS YOU DEAD) * scroll of greater mana restoration (IMBA HAND OF VECNA) Spellbooks spellbook of healing (unidentified) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.