Leeroy, lawful male redguardian Chevalier -.--- |...| |...| |...| .D..| |.@.| ----- [Leeroy the Basher] St12 Dx14 Co17 In11 Wi17 Ch6 CheRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) trident - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The trident does sucky damage but has bonuses versus eels. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 312 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 79% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 22% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: whip (turn 1) The following skill became untrainable if you tried to train it too early: long sword (turn 33) The following skill became untrainable after a while: enchantment spells (turn 21000) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 35642) Heavy curses were more common by 12% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57520 Monster spawn increase reached its maximum at turn 170502 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1389848 The monster class that cannot be genocided was zombie The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: lower xorn (freq bonus 60) The monster species that spawned more often: emp turret (freq bonus 44) The monster species that spawned more often: longly congeneric (freq bonus 6) The monster species that spawned more often: kappa zombie (freq bonus 42) The monster species that spawned more often: rattlesnake (freq bonus 12) The monster species that spawned more often: engorged eyebrow (freq bonus 10) The monster species that spawned more often: azure force fungus (freq bonus 6) The monster species that spawned more often: ogre brigand thief (freq bonus 3) The monster species that spawned more often: changeling forsooth vaccinia (freq bonus 9) The monster species that spawned more often: actual phase spider (freq bonus 22) The monster species that spawned more often: nature lady (freq bonus 16) The monster species that spawned more often: fire grue (freq bonus 18) The monster species that spawned more often: festooning khalif (freq bonus 6) The monster species that spawned more often: card growth (freq bonus 3) The monster species that spawned more often: reenclosing snakier (freq bonus 14) The monster species that spawned more often: crater mold (freq bonus 15) The monster species that spawned more often: alertest adversative (freq bonus 21) The monster species that spawned more often: concussed steamering (freq bonus 18) The monster species that spawned more often: sexymate (freq bonus 40) The monster species that spawned more often: space orc boss (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 9) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 8) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 6) The monster trait that was more common: monsters that wait for you to come (freq bonus 3) The monster trait that was more common: monsters that love to collect gold (freq bonus 5) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster species that never randomly spawned: leocentaur chief The monster species that never randomly spawned: lazy cat The monster species that never randomly spawned: dschiim rubber The monster species that never randomly spawned: fighter imp The monster species that never randomly spawned: health trove The monster species that never randomly spawned: navy colony The monster species that never randomly spawned: forge giant The monster species that never randomly spawned: firebrate warp patch The monster species that never randomly spawned: party breaker The monster species that never randomly spawned: stygian doll blowdart The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 6) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 15) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 4) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 4) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 17) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 23) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 81) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 4) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 4) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 4) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 21) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 100) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 4) Trap randomization happened for 1 in 298 traps Next attribute increase check would have come at turn 455 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having sickopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (262) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of rumor (SO LIEBER FLAUSCHIGER REGEN) scroll of healing (WORLD FALL) scroll of mana (QUICKER USED THE STUNT OF ELF) scroll of phase door (YOU WILL NOT ESCAPE THIS TIME) scroll of standard id (BREATH WEAPON 1 USED) scroll of cure (PHORPHORBA BAIBO PHORBORBA) * scroll of extra healing (FUS RO DAH) * scroll of greater mana restoration (SUSY THENSE) Spellbooks spellbook of healing (leveled) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.