Leeroy, lawful male redguardian Thalmor -------- ---------......| |.....}........| |..............| |............@.| |............@.| ---------------- [Leeroy the Concordate Agent] St8 Dx8 Co9 In11 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 97% Armor drop chance was reduced to 86% Tool drop chance was reduced to 81% Food drop chance was reduced to 90% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: javelin (turn 1) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3213) The following skill became untrainable after a while: enchantment spells (turn 39812) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 26187) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51589 Monster spawn increase reached its maximum at turn 120358 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1670685 The monster class that cannot be genocided was grue The monster class that was spawned more often: xorn (freq bonus 3) The monster species that spawned more often: weregreenslime (freq bonus 12) The monster species that spawned more often: clocking troutiest curetted (freq bonus 24) The monster species that spawned more often: hoer rediscovery (freq bonus 24) The monster species that spawned more often: tomcorpse (freq bonus 12) The monster species that spawned more often: freight gaucherie (freq bonus 20) The monster species that spawned more often: undead convict (freq bonus 28) The monster species that spawned more often: pink patch (freq bonus 15) The monster species that spawned more often: shimmering mold (freq bonus 10) The monster species that spawned more often: spinner stalk (freq bonus 24) The monster species that spawned more often: master gray dragon (freq bonus 10) The monster species that spawned more often: ghetto fungus (freq bonus 24) The monster species that spawned more often: deepest one (freq bonus 5) The monster species that spawned more often: ostro (freq bonus 21) The monster species that spawned more often: uberwumpus (freq bonus 24) The monster species that spawned more often: running cobra (freq bonus 12) The monster species that spawned more often: gnome lady (freq bonus 10) The monster species that spawned more often: telepathic eye (freq bonus 15) The monster species that spawned more often: stone warp fungus (freq bonus 72) The monster species that spawned more often: loud mold (freq bonus 18) The monster species that spawned more often: somnolence barbell benching (freq bonus 14) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 6) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster species that never randomly spawned: jolteon The monster species that never randomly spawned: punk giant The monster species that never randomly spawned: uranium imp The monster species that never randomly spawned: grave wight The monster species that never randomly spawned: cave kobold The monster species that never randomly spawned: normal vortex The monster species that never randomly spawned: noxious Olog-hai The monster species that never randomly spawned: jurassic triceratops The monster species that never randomly spawned: garbanzo dinkier The monster species that never randomly spawned: sucker mushroom The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: monnoise stone (gray) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 18) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 20) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 13) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 7) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 46) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 12) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 3) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 110) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 14) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 27) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: mork boots (mary janes) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 4) Trap randomization happened for 1 in 926 traps Trap difficulty was increased by 70 Next attribute increase check would have come at turn 4002 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (429) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (filtered helmet) * skullcap (arduous helmet) * flack helmet (cold-blooded helmet) * crystal helm (wide metal helm) * mining helm (netradiation helmet) * field helm (horned helmet) * helm of safeguard (knowledgeable helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (slaying gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (torn boots) * boots of safeguard (feelgood heels) Scrolls scroll of healing (GENE FFS) scroll of mana (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) scroll of phase door (CURSE THE CURSES INTERFACE) scroll of standard id (FIRE IN THE ASS HOLE) scroll of cure (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of extra healing (RATSANOPU) * scroll of greater mana restoration (YASDORIAN COLLECTS ALL THE TROPHIES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.