Leeroy, lawful male redguardian Paladin -------- |...d@.| |....... |......| -----.-- [Leeroy the Fighter of Law] St9 Dx11 Co8 In7 Wi6 Ch14 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw4(18) AC-2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) What do you want to magically enchant? [bcdef or ?*] Your large shield glows briefly, but looks as new as ever. You don't have enough energy to cast that spell. The required amount was 15. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: wallwalking You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 62% Wand drop chance was reduced to 81% Implant drop chance was reduced to 82% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 80% Tool drop chance was reduced to 87% Food drop chance was reduced to 99% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: polearms (turn 143) The following skill became untrainable if you tried to train it too early: chaos spells (turn 72) The following skill became untrainable after a while: polearms (turn 54348) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 34803) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59475 Monster spawn increase reached its maximum at turn 95143 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1658358 The monster class that cannot be genocided was trove The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: bastard (freq bonus 7) The monster species that spawned more often: altho sixtieth (freq bonus 33) The monster species that spawned more often: ravenous cube (freq bonus 18) The monster species that spawned more often: patriarch (freq bonus 12) The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 24) The monster species that spawned more often: great evil dragon (freq bonus 12) The monster species that spawned more often: brailling soc (freq bonus 36) The monster species that spawned more often: octarine colony (freq bonus 12) The monster species that spawned more often: m1 to m100 (freq bonus 10) The monster species that spawned more often: animated roller blade (freq bonus 42) The monster species that spawned more often: sludge warp fungus (freq bonus 10) The monster species that spawned more often: clefairy (freq bonus 24) The monster species that spawned more often: xorn thief (freq bonus 18) The monster species that spawned more often: green force fungus (freq bonus 6) The monster species that spawned more often: snitching baring (freq bonus 27) The monster species that spawned more often: pew-pew mind flayer (freq bonus 36) The monster species that spawned more often: longhaired towrope (freq bonus 30) The monster species that spawned more often: teasingly definable (freq bonus 12) The monster species that spawned more often: celestial turret (freq bonus 15) The monster species that spawned more often: kill orc (freq bonus 18) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 9) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster species that never randomly spawned: baby sirrush The monster species that never randomly spawned: mini vampire The monster species that never randomly spawned: soft wench The monster species that never randomly spawned: special water nymph The monster species that never randomly spawned: journeyman spore lichen The monster species that never randomly spawned: crazed napalm The monster species that never randomly spawned: parlance demeriting The monster species that never randomly spawned: illithid The monster species that never randomly spawned: chloroform smasher The monster species that never randomly spawned: Tsi-puff, Selenite Professor The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 71) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 13) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 4) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 19) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 20) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 21) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 5) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 15) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 4) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 29) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: wooden bar ((null)) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 2) Trap randomization happened for 1 in 380 traps Next attribute increase check would have come at turn 274 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having phasing (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1480 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (494) You survived Spells known in the end Name Level Category Fail Memory a - repair armor 3 matter 2% 205% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (orange visored helmet) leather gloves (velvet gloves) low boots (walking shoes) Scrolls scroll of healing (EY MEHR LAG GEHT WIRKLICH NICHT) scroll of mana (JE VEUX ETRE JETE DANS LES NOIX) scroll of phase door (EZGAMEEZLIFE) scroll of standard id (THE ELDER PRIEST IS PRIMORDIAL) scroll of cure (PUZZLED EQUIPOISE SOLIDIFICATION FARM) * scroll of extra healing (LONG YU DE LILIANG) * scroll of greater mana restoration (HEALHEALHEALHEAL) Spellbooks spellbook of repair armor (transparent) Rings ring of warning (agate) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (26 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.