Leeroy, lawful male tumblrer Paladin ------- |...... |$....| |.f...| |<....| |....@| |.....| |.....| |.....| |.....| |.....| |.....| |.....| |...$.+ |.....| ------- [Leeroy the Fighter of Law] St5 Dx8 Co16 In7 Wi17 Ch10 PalTumMalLaw Dlvl:1 $0 HP22(22) Pw19(19) AC-11 Exp1 T17 Stn Latest messages Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # After using this technique, for a certain period of time your quarterstaff can attack several times in a single turn. The higher your quarterstaff skill, the more extra attacks you get. Use this technique? [yn] (n) # Requires you to wear sexy flats, and can only be used on a male monster, which will deal a lot of damage to it and also prevent the target from fighting back for a while. Use this technique? [yn] (n) # (3x) The kitten picks up 5 gold pieces. You slip on the ice. You slip and nearly fall. The kitten drops 5 gold pieces. You trip over your own feet. There is a wall in the way! The kitten picks up 5 gold pieces. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - a ! uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of command undead (0:1) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 96% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 84% Food drop chance was reduced to 64% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: long sword (turn 22) The following skill became untrainable if you tried to train it too early: petkeeping (turn 52) The following skill became untrainable after a while: quarterstaff (turn 52045) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 52413) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19970 Monster spawn increase reached its maximum at turn 131963 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2014005 The monster class that cannot be genocided was rodent The monster class that was spawned more often: rodent (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 12) The monster species that spawned more often: creeping opal gems (freq bonus 12) The monster species that spawned more often: Octarine Dragon (freq bonus 11) The monster species that spawned more often: creeping mithril coins (freq bonus 15) The monster species that spawned more often: trickster candidate (freq bonus 18) The monster species that spawned more often: wickerwork executioner (freq bonus 8) The monster species that spawned more often: giftedly regretter (freq bonus 5) The monster species that spawned more often: black ants of Timothy Thummel (freq bonus 36) The monster species that spawned more often: elder water elemental (freq bonus 8) The monster species that spawned more often: rando (freq bonus 12) The monster species that spawned more often: miso slangier (freq bonus 12) The monster species that spawned more often: codeword variably (freq bonus 16) The monster species that spawned more often: Touda, the Shikigami (freq bonus 6) The monster species that spawned more often: orange icky thing (freq bonus 8) The monster species that spawned more often: Beetle McRandy (freq bonus 48) The monster species that spawned more often: petty gold viper (freq bonus 16) The monster species that spawned more often: bag money (freq bonus 30) The monster species that spawned more often: vivid boomer (freq bonus 15) The monster species that spawned more often: blank warp fungus (freq bonus 12) The monster species that spawned more often: giant venus flytrap (freq bonus 15) The monster species that spawned more often: dull warp patch (freq bonus 36) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 10) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 6) The monster species that never randomly spawned: formian taskmaster The monster species that never randomly spawned: cloud giant The monster species that never randomly spawned: moon vampire The monster species that never randomly spawned: race quaker The monster species that never randomly spawned: secreting remain The monster species that never randomly spawned: wisdom naga hatchling The monster species that never randomly spawned: shinghai The monster species that never randomly spawned: wrong light The monster species that never randomly spawned: principle gloria The monster species that never randomly spawned: nether vortex The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 7) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 208) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 110) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 8) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 8) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 8) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 8) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 5) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 75) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this trap was always invisible: directive trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 2) Trap randomization happened for 1 in 199 traps Next attribute increase check would have come at turn 1133 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having a sight bonus (0) Your chance to block was 35% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1484 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (29) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 0% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) whirlstaff 1 O Prepared(0) over-ray 1 O Prepared(0) kick in the nuts 1 O Prepared(0) Discoveries Armor helmet (etheric helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of mana (PASH EM EXTENDED BRITISH MAKE OUT) scroll of phase door (GHOTI) scroll of standard id (HAHAHAHAHAHAHA) scroll of cure (HCALIEN WOUWOU) * scroll of extra healing (WEZZY WEZZAH) * scroll of greater mana restoration (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) Spellbooks spellbook of command undead (endangered) Rings ring of warning (viva) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) shield [Grand Master] (max Grand Master) (25000 of 43200) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12800 of 25000) searching [Expert] (max Expert) (5400 of 12800) spirituality [Master] (max Master) (12800 of 25000) sexy flats [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Master] (max Master) (12800 of 25000) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) mace [Expert] (max Expert) (5400 of 12800) morning star [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Master] (max Master) (12800 of 25000) bow [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Master] (max Master) (12800 of 25000) body spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Fare thee well Leeroy the Paladin... Since you quit, the score list will not be checked.