Leeroy, lawful male inka Pirate --------------- --+-- |..................Y+ |..................@| |...................# |..............k....| |...................| --------------------- [Leeroy the Landlubber] St10 Dx15 Co12 In9 Wi10 Ch7 PirInkMalLaw Dlvl:1 $172 HP13(13) Pw5(5) AC7 Exp1 T1 Dim Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male inka Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can now give an alias name to new characters if ye set the askforalias option! This can be done by adding OPTIONS=askforalias to yer configuration file. Ye be lucky! Full moon tonight. inkutlass - This be a weapon. Color: brown. Material: elasthan. Appearance: (null). Ye can wield it to attack enemies. Some weapons be also suitable for throwing. Slightly stronger than a regular scimitar, and it has increased to-hit. inkutlass - This be a weapon. Color: brown. Material: elasthan. Appearance: (null). Ye can wield it to attack enemies. Some weapons be also suitable for throwing. Slightly stronger than a regular scimitar, and it has increased to-hit. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: drain resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 117 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 97% Potion drop chance was reduced to 73% Armor drop chance was reduced to 98% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 25) The following skill became untrainable if you tried to train it too early: divination spells (turn 960) The following skill became untrainable after a while: protection spells (turn 26438) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 43587) Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37460 Monster spawn increase reached its maximum at turn 137605 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 290664 The monster class that cannot be genocided was vortex The monster class that was spawned more often: kobold (freq bonus 8) The monster species that spawned more often: burner ant (freq bonus 54) The monster species that spawned more often: freemason provincial grand master (freq bonus 60) The monster species that spawned more often: coolivert (freq bonus 30) The monster species that spawned more often: Friederike (freq bonus 36) The monster species that spawned more often: spavin glove prover reaccepted (freq bonus 33) The monster species that spawned more often: vorpal jabberwock (freq bonus 40) The monster species that spawned more often: skeletal hound (freq bonus 10) The monster species that spawned more often: sea naga (freq bonus 27) The monster species that spawned more often: paralysator vortex (freq bonus 18) The monster species that spawned more often: double-edge beetle (freq bonus 156) The monster species that spawned more often: slashing ogre (freq bonus 44) The monster species that spawned more often: white mushroom (freq bonus 40) The monster species that spawned more often: flesh clan (freq bonus 11) The monster species that spawned more often: axlich (freq bonus 12) The monster species that spawned more often: elder racoon dog (freq bonus 48) The monster species that spawned more often: surveillance comprehend raving nothing yid calmer (freq bonus 66) The monster species that spawned more often: kangaroo (freq bonus 54) The monster species that spawned more often: fathien bladewitch (freq bonus 27) The monster species that spawned more often: stockbroker inviable (freq bonus 24) The monster species that spawned more often: umbra mold (freq bonus 44) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster species that never randomly spawned: ordinator The monster species that never randomly spawned: good blue unicorn The monster species that never randomly spawned: Adonai ha Aretz, Prince of Earth The monster species that never randomly spawned: blue buffalo The monster species that never randomly spawned: timber golem The monster species that never randomly spawned: withe parametric The monster species that never randomly spawned: ejaculum overtake quito The monster species that never randomly spawned: chaos hulk The monster species that never randomly spawned: dim stalk The monster species that never randomly spawned: abhorrence harpooned The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 22) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 17) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 17) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 30) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 18) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 165) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 4) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 90) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: amulet of enemy saving (undertow) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 8) Trap randomization happened for 1 in 642 traps Next attribute increase check would have come at turn 864 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were dimmed (0) You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from using the force like a real jedi (0) You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining You could swim You had improved technique levels You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (311) You survived Spells known in the end Name Level Category Fail Memory a - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (THERAC 25) scroll of mana (REVERTREVERTREVERT IT IN RUSSIACK) scroll of phase door (FOCUS SASH EM EXTENDED STURDY) scroll of standard id (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of cure (EY MEHR LAG GEHT WIRKLICH NICHT) * scroll of extra healing (VARFOR PRATAR DU SA OM MIN FLICKVAN) * scroll of greater mana restoration (ITS ALL MINE) Spellbooks spellbook of nature beam (fiery) Potions potion of rum (cooling) Rings mood ring (cut) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.