Leeroy, lawful male redguardian Thalmor ----- -----------#####------------#### |...|## |...>.....|,,,,,-...........,,,###### |....,# |...---...|,####|..........|##,,,,,,# |...|,# |...| |...|,####|..........| #####,------- |...|,## |...| |...|,,,,,-...{......| #,-.....| ####---.-,,# |...---...-,,###---.-------- ##|.....| #,,,,,,,##,# |...@@.h..|,## #,,,# #,......| ----.--.-----,##----.------,# ###,`# #,|.....| ##|...........|,#,,,,,,,,,,,,,# ##,#### #,------- ####,-........{..|,#######,####### #,,,,# #,,# ---,,,##,|...........|,# #,# ####%##### #,## |....,#`,-------------,## -.----- ###########,,,,,####,# |...\,#,## #,,## |.....| #,,,,,,,,,,,,,,,,,##,# |<...|,,# ##,,-----.....| ##########-----.-.--,# ------### ##,|.........| |........|,# #,|.....----- |.........,# #,......| |........|## ##------- ---------- [Leeroy the Whitegold Ambassador] St12 Dx9 Co14 In11 Wi11 Ch8 ThaRedMalLaw Dlvl:1 $21 HP-3(58) Pw30(30) AC4 Exp4 Wt945/1660 T1510 Ftg Latest messages The human adventurer just misses! The human adventurer hits you! [-1 -> 7] Warning: HP low! The human adventurer misses. The human adventurer hits you! You hear the howling of the CwnAnnwn... [-3 -> 5] Warning: HP low! You regain consciousness. In what direction? [hykulnjb><] An uncursed +0 dark elven arrow {0} hits the ceiling, then falls back on top of your head. An uncursed +0 dark elven arrow {0} hits the floor. [-4 -> 1] Warning: HP low! Your elven mithril-coat deflects the human adventurer's attack. In what direction? [hykulnjb><] An uncursed +0 dark elven arrow {0} hits the ceiling, then falls back on top of your head. An uncursed +0 dark elven arrow {0} hits the floor. You die... Your inventory Weapons a - the blessed +2 elven broadsword named Steel Beetle's Victory {30} c - a blessed +1 dark elven bow (weapon in hands) {12} d - 47 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed +0 sling {2} o - an uncursed +0 two-handed sword {60} q - 34 uncursed +0 darts {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - a cursed -1 barrier shield {30} l - an uncursed +0 splint mail {160} n - the cursed -1 studded leather armor named Impossible to find {80} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} r - an uncursed scroll of consecration {0} Potions p - an uncursed finalized potion of levitation {0} Rings t - an uncursed ring of stealth {0} w - a blessed +2 ring of increase damage {0} Wands s - an uncursed wand of mutation (0:1) {0} Tools m - an uncursed large box {500} Contents of the large box: a cursed ring of fire resistance {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 14 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: acid resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 67% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 64% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 79% Tool drop chance was reduced to 78% Food drop chance was reduced to 66% Monster death drops spawned with only 83% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: axe (turn 34) The following skill became untrainable if you tried to train it too early: paddle (turn 527) The following skill became untrainable after a while: elemental spells (turn 13632) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 61058) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 107385 Monster spawn increase reached its maximum at turn 178675 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1955310 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: bronze golem (freq bonus 2) The monster species that spawned more often: navy growth (freq bonus 9) The monster species that spawned more often: dim force fungus (freq bonus 5) The monster species that spawned more often: lava warp patch (freq bonus 6) The monster species that spawned more often: Kop Keelhauler (freq bonus 12) The monster species that spawned more often: kaiserchuck (freq bonus 9) The monster species that spawned more often: Giulia (freq bonus 16) The monster species that spawned more often: bled fearing (freq bonus 3) The monster species that spawned more often: stone golem (freq bonus 18) The monster species that spawned more often: wrinkled spore (freq bonus 18) The monster species that spawned more often: luck flayer (freq bonus 18) The monster species that spawned more often: chuckling ray (freq bonus 20) The monster species that spawned more often: machine turret (freq bonus 30) The monster species that spawned more often: adult orange dragon (freq bonus 12) The monster species that spawned more often: brain eater (freq bonus 3) The monster species that spawned more often: drollest sixth (freq bonus 24) The monster species that spawned more often: political singer (freq bonus 12) The monster species that spawned more often: Light One (freq bonus 12) The monster species that spawned more often: green wall (freq bonus 6) The monster species that spawned more often: giant random monster (freq bonus 39) The monster trait that was more common: monsters with extra painful attacks (freq bonus 6) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 3) The monster species that never randomly spawned: zelomp The monster species that never randomly spawned: anime woman The monster species that never randomly spawned: gold bug The monster species that never randomly spawned: draftsmen unharmed The monster species that never randomly spawned: arch-lichen The monster species that never randomly spawned: contrarily pact The monster species that never randomly spawned: time mold The monster species that never randomly spawned: Cullen wannabe The monster species that never randomly spawned: greedily authenticator The monster species that never randomly spawned: frogman The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 9) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 6) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 4) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 13) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 8) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: death (long, freq bonus 16) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 12) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 1) Trap randomization happened for 1 in 163 traps Next attribute increase check would have come at turn 2328 Strength training was -1 Dexterity training was 10 Wisdom training was 3 Constitution training was 4 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had increased encumbrance due to a stronger gravity. (9) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had -1553 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(2097) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (yellow helmet) * skullcap (gemmed helmet) * flack helmet (ruined helmet) * crystal helm (radiant helmet) * mining helm (resounding helmet) * field helm (organic helmet) * helm of safeguard (cold-blooded helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (demolition gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (light gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (plof heels) * boots of safeguard (erotic boots) Scrolls scroll of healing (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of mana (CHOP CAN BREAKED THE BARRIER) scroll of phase door (VO AMMITAM SA) scroll of standard id (FROBOZZ MAGIC SCROLL CO) scroll of cure (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) * scroll of extra healing (PALOMITA IS SPANISH FOR PARROT) * scroll of greater mana restoration (POOFY IS NOT AN INSULT) scroll of consecration (HIT SHIFTLY AND GHOS WHEN USED) Potions potion of levitation (greenish-blue) Rings ring of stealth (kryptonite) ring of increase damage (turkish) ring of fire resistance (mithril) Wands wand of mutation (old-testamentarian) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 22 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (24 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (4 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (10 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (25 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...