Leeroy, lawful male redguardian Thalmor -------- |......| .....@@. -----+-- [Leeroy the Concordate Agent] St5 Dx15 Co11 In8 Wi9 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: burnopathy You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 173 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 20% Potion drop chance was reduced to 91% Armor drop chance was reduced to 98% Tool drop chance was reduced to 75% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: shield (turn 6) The following skill became untrainable if you tried to train it too early: divination spells (turn 9930) The following skill became untrainable after a while: protection spells (turn 6637) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 30542) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65498 Monster spawn increase reached its maximum at turn 291907 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2607858 The monster class that cannot be genocided was grue Today, this monster class was always generated invisible: quantum mechanic or other scientist The monster class that was spawned more often: archfiend (freq bonus 5) The monster species that spawned more often: 96iW N'2Gpq_DOz3Kp1GWb~To00/$r4V*8HHfNtHY (freq bonus 14) The monster species that spawned more often: aroma lady (freq bonus 72) The monster species that spawned more often: nexus eye (freq bonus 27) The monster species that spawned more often: contamination force patch (freq bonus 21) The monster species that spawned more often: reenactment teller dilute reclamation (freq bonus 28) The monster species that spawned more often: Undead Katcher (freq bonus 27) The monster species that spawned more often: northpole monkey (freq bonus 14) The monster species that spawned more often: dhole (freq bonus 28) The monster species that spawned more often: drydrip force fungus (freq bonus 21) The monster species that spawned more often: honoring phonier bonged superscript (freq bonus 7) The monster species that spawned more often: Radio Kommissioner (freq bonus 48) The monster species that spawned more often: porter mean robber (freq bonus 6) The monster species that spawned more often: wiggled osteotome (freq bonus 7) The monster species that spawned more often: black stalk (freq bonus 7) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 9) The monster species that spawned more often: enemy cube jelly (freq bonus 20) The monster species that spawned more often: aligned laser (freq bonus 24) The monster species that spawned more often: confider disheartening pinkeye (freq bonus 22) The monster species that spawned more often: ferrous mushroom (freq bonus 28) The monster species that spawned more often: annoying idiot (freq bonus 36) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 3) The monster trait that was more common: monsters from the Evil Variant (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 8) The monster trait that was more common: monsters whose attacks heal you (freq bonus 6) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster species that never randomly spawned: glare stalk The monster species that never randomly spawned: turkey The monster species that never randomly spawned: zephyr hound The monster species that never randomly spawned: pile of platinum coins The monster species that never randomly spawned: The Red Death The monster species that never randomly spawned: limlug The monster species that never randomly spawned: trounce fire The monster species that never randomly spawned: undead mummy The monster species that never randomly spawned: fire eel The monster species that never randomly spawned: leakily disentailment The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 9) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 12) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 13) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 14) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 9) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 4) Trap randomization happened for 1 in 162 traps Next attribute increase check would have come at turn 1578 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (552) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (cone-shaped helmet) * skullcap (wide metal helm) * flack helmet (cold-blooded helmet) * crystal helm (failuncap helmet) * mining helm (poor helmet) * field helm (padded helmet) * helm of safeguard (twisted visor helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (slit gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (ski heels) * boots of safeguard (buckled boots) Scrolls scroll of healing (AURE ENTULUVA) scroll of mana (AFKPU ZEJOTYDIN) scroll of phase door (MOVE RAISED BY FEARED) scroll of standard id (CORONATION CULMINATION) scroll of cure (INQUE COMUS) * scroll of extra healing (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) * scroll of greater mana restoration (LOELLEL IHR SPERRERFRITZES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.