Leeroy, lawful male redguardian Thalmor -- ----- |....@@| |......| |......| -------- [Leeroy the Concordate Agent] St7 Dx12 Co7 In4 Wi10 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 142 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 59% chance Musable item generation frequency had a negative bias of 26% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 90% The following skill could not be trained at all: club The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 7) The following skill became untrainable if you tried to train it too early: techniques (turn 1088) The following skill became untrainable after a while: body spells (turn 58786) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 9105) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49177 Monster spawn increase reached its maximum at turn 249997 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 21793296 The monster class that cannot be genocided was orc The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: aquatic dragonfly (freq bonus 24) The monster species that spawned more often: domestic nymph (freq bonus 32) The monster species that spawned more often: postformed crenel (freq bonus 24) The monster species that spawned more often: gay jelly (freq bonus 4) The monster species that spawned more often: burning eye (freq bonus 84) The monster species that spawned more often: hidden forest centaur (freq bonus 6) The monster species that spawned more often: ivory spore (freq bonus 12) The monster species that spawned more often: ice colony (freq bonus 7) The monster species that spawned more often: gouda jewelling (freq bonus 12) The monster species that spawned more often: Principal Natural Gas (freq bonus 4) The monster species that spawned more often: Securitron MkII (freq bonus 48) The monster species that spawned more often: Midinir (freq bonus 10) The monster species that spawned more often: nausea patch (freq bonus 18) The monster species that spawned more often: dark wraith (freq bonus 8) The monster species that spawned more often: redguard lady (freq bonus 12) The monster species that spawned more often: demilich (freq bonus 12) The monster species that spawned more often: magic laser (freq bonus 8) The monster species that spawned more often: porter block colony (freq bonus 5) The monster species that spawned more often: traitor skip leukocyte (freq bonus 6) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 16) The monster trait that was more common: monsters that squeek (freq bonus 3) The monster species that never randomly spawned: stardust patch The monster species that never randomly spawned: black wolf The monster species that never randomly spawned: Inspector Sergeant The monster species that never randomly spawned: very good gnome The monster species that never randomly spawned: large worm The monster species that never randomly spawned: missingno The monster species that never randomly spawned: petrolich The monster species that never randomly spawned: dunmer The monster species that never randomly spawned: spirit of barbs The monster species that never randomly spawned: Great High Shaman of Kurtulmak The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 46) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 5) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 9) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 84) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 5) Trap randomization happened for 1 in 988 traps Next attribute increase check would have come at turn 931 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having drain resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (490) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (covered helmet) * skullcap (weeping helmet) * flack helmet (translucent helmet) * crystal helm (cold-blooded helmet) * mining helm (masked helmet) * field helm (meteoric helmet) * helm of safeguard (dream helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (camouflage patterned gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (calf-leather sandals) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (LARGEST DIVING JUMP) scroll of mana (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of phase door (GNIK SISI VLE) scroll of standard id (BUILDIONS CAN INSTAKILL AT RANGE) scroll of cure (NO FAIL ATTACKING BY SUMMER) * scroll of extra healing (HEAL A WOUND BY CALLING MANSERVENT) * scroll of greater mana restoration (RECOPIED CONGREGATION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.