Leeroy, lawful male albae Gangster ------ `.. .| `{.`.| `....| .....| `.@| ....$| ------- [Leeroy the Low Thug] St15 Dx8 Co12 In13 Wi6 Ch5 GanAlbMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gangster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: displacement You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 42 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 20 Scroll drop chance was reduced to 83% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 45% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: elemental spells (turn 35) The following skill became untrainable if you tried to train it too early: searching (turn 240) The following skill became untrainable after a while: healing spells (turn 41680) The following skill couldn't be trained before a certain turn number is reached: axe (turn 43917) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71985 Monster spawn increase reached its maximum at turn 368985 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 395300 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: lizard (freq bonus 8) The monster species that spawned more often: semivoluntary intimidating download (freq bonus 33) The monster species that spawned more often: lurker right here (freq bonus 20) The monster species that spawned more often: intelligent trove (freq bonus 42) The monster species that spawned more often: long dick (freq bonus 9) The monster species that spawned more often: manticat (freq bonus 20) The monster species that spawned more often: leprechaun groupie (freq bonus 40) The monster species that spawned more often: incompetent pseudo-principal (freq bonus 20) The monster species that spawned more often: sst laser (freq bonus 66) The monster species that spawned more often: heinously import (freq bonus 26) The monster species that spawned more often: improvise plateau moonstone (freq bonus 24) The monster species that spawned more often: shining penetrator (freq bonus 78) The monster species that spawned more often: baby golden dragon (freq bonus 54) The monster species that spawned more often: shout anticipating (freq bonus 60) The monster species that spawned more often: deanship annular (freq bonus 30) The monster species that spawned more often: b0;`s (freq bonus 48) The monster species that spawned more often: ninh (freq bonus 42) The monster species that spawned more often: curare wasp (freq bonus 44) The monster species that spawned more often: mobat (freq bonus 13) The monster species that spawned more often: venom trove (freq bonus 40) The monster species that spawned more often: sinner (freq bonus 60) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 6) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 9) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster species that never randomly spawned: old orange dragon The monster species that never randomly spawned: floating cunt The monster species that never randomly spawned: uber mind flayer The monster species that never randomly spawned: ferral cat The monster species that never randomly spawned: elected coining The monster species that never randomly spawned: inka golem The monster species that never randomly spawned: vulcanizing disliker The monster species that never randomly spawned: Tasmanian devil The monster species that never randomly spawned: husky The monster species that never randomly spawned: hoop indwell recommitted The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 16) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 38) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 11) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 16) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 5) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 7) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 11) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: directive trap (freq bonus 10) Trap randomization happened for 1 in 753 traps Next attribute increase check would have come at turn 443 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having displacement (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Claude Speed The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1116) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (SECTUM SEMPRA) scroll of mana (GENE FFS) scroll of phase door (23571113171923293137) scroll of standard id (CATACLYSM) scroll of cure (ELAM EBOW) * scroll of extra healing (YAWNING MY SHANK CUSTOMER) * scroll of greater mana restoration (MANIC MINER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gangster... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.