Leeroy, lawful male naga Thalmor --------- |.@.....| |..@....| |..$....| |.......| --------- [Leeroy the Concordate Agent] St12 Dx9 Co7 In6 Wi9 Ch7 ThaNagMalLaw Dlvl:1 $0 HP18(18) Pw12(12) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male naga Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: double attacks You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 16 Gem identification only worked 100 times out of 111 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 34% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 17% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 78% Tool drop chance was reduced to 97% Food drop chance was reduced to 91% The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 72) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 161) The following skill became untrainable after a while: spirituality (turn 13915) The following skill couldn't be trained before a certain turn number is reached: dart (turn 24116) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50226 Monster spawn increase reached its maximum at turn 199326 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3607368 The monster class that cannot be genocided was (null) The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: monastic lich (freq bonus 10) The monster species that spawned more often: out-of-jail convict (freq bonus 12) The monster species that spawned more often: fire boar (freq bonus 20) The monster species that spawned more often: giant albatross (freq bonus 72) The monster species that spawned more often: duck warrior (freq bonus 6) The monster species that spawned more often: stone dragon (freq bonus 12) The monster species that spawned more often: arachnophobia-inducing spider (freq bonus 90) The monster species that spawned more often: surly looking dwarf (freq bonus 5) The monster species that spawned more often: wolf (freq bonus 8) The monster species that spawned more often: reductionist regressive (freq bonus 10) The monster species that spawned more often: eel-lizard (freq bonus 8) The monster species that spawned more often: musician (freq bonus 18) The monster species that spawned more often: larval octet (freq bonus 3) The monster species that spawned more often: maid (freq bonus 6) The monster species that spawned more often: cyan light (freq bonus 8) The monster species that spawned more often: glass golem (freq bonus 12) The monster species that spawned more often: house master (freq bonus 24) The monster species that spawned more often: giant yellow mouse (freq bonus 16) The monster species that spawned more often: jargoned took (freq bonus 12) The monster species that spawned more often: hepatize stowaway (freq bonus 24) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 8) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster species that never randomly spawned: TGWTG The monster species that never randomly spawned: to fronter tannable strangely motormen The monster species that never randomly spawned: green beetle The monster species that never randomly spawned: dire tiger The monster species that never randomly spawned: grievance croquette reorganizer The monster species that never randomly spawned: giant army ant The monster species that never randomly spawned: water control girl The monster species that never randomly spawned: kroncopotaca The monster species that never randomly spawned: lava warp fungus The monster species that never randomly spawned: foxfire The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 42) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 50) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 44) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 35) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 37) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 12) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 7) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 8) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 2) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 9) Trap randomization happened for 1 in 145 traps Next attribute increase check would have come at turn 215 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (530) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (RNG helmet) * skullcap (etched helmet) * flack helmet (grunter helmet) * crystal helm (deformed helmet) * mining helm (frequent helmet) * field helm (spinning helmet) * helm of safeguard (post-nuclear helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (parked gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (spider boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (I AM NOOB) scroll of mana (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of phase door (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of standard id (RENEW TIME DIFFER SO QUANTITY) scroll of cure (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) * scroll of extra healing (MAY THE FORCE BE WITH YOU) * scroll of greater mana restoration (FORAGAN MISROCH TULEVEI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.