Leeroy, lawful male naga Thalmor --- -- ..... .... ---.- .... |..F| .. |.... |.@@| +...| ----- [Leeroy the Concordate Agent] St13 Dx14 Co13 In12 Wi7 Ch10 ThaNagMalLaw Dlvl:1 $0 HP18(18) Pw12(12) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male naga Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: sickopathy You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 317 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 217 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 43% Amulet drop chance was reduced to 68% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 90% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: elemental spells (turn 96) The following skill became untrainable if you tried to train it too early: trident (turn 646) The following skill became untrainable after a while: polymorphing (turn 13911) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 61530) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 114250 Monster spawn increase reached its maximum at turn 352791 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 793807 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: Tuxedo Mask (freq bonus 36) The monster species that spawned more often: pumpshot lich (freq bonus 6) The monster species that spawned more often: healing force fungus (freq bonus 9) The monster species that spawned more often: eel golem (freq bonus 8) The monster species that spawned more often: real nexus hound (freq bonus 4) The monster species that spawned more often: neurocobra (freq bonus 18) The monster species that spawned more often: goldentail scorpion (freq bonus 12) The monster species that spawned more often: rankest buxom (freq bonus 4) The monster species that spawned more often: communicator separable (freq bonus 48) The monster species that spawned more often: disease sphere (freq bonus 18) The monster species that spawned more often: colbran (freq bonus 7) The monster species that spawned more often: shitty warp patch (freq bonus 18) The monster species that spawned more often: diabolic potato (freq bonus 8) The monster species that spawned more often: crimson force patch (freq bonus 24) The monster species that spawned more often: tiger that brings an end (freq bonus 24) The monster species that spawned more often: eog golem (freq bonus 12) The monster species that spawned more often: stegocentipede (freq bonus 3) The monster species that spawned more often: invisible warp patch (freq bonus 8) The monster species that spawned more often: giraffe (freq bonus 8) The monster species that spawned more often: edgy sphere (freq bonus 6) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 15) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 3) The monster species that never randomly spawned: epidote fungus The monster species that never randomly spawned: opal fungus The monster species that never randomly spawned: Oremorj, the Cyberdemon Lord The monster species that never randomly spawned: GI trooper The monster species that never randomly spawned: transgression eye The monster species that never randomly spawned: challenging ostrich The monster species that never randomly spawned: platitudinously transmitted lanced neurologist The monster species that never randomly spawned: mud kobold The monster species that never randomly spawned: mad cat The monster species that never randomly spawned: unaligned monster The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 59) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 11) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 11) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 4) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 81) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: nownsible trap (freq bonus 1) Trap randomization happened for 1 in 611 traps Trap difficulty was increased by 31 Next attribute increase check would have come at turn 381 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (467) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (bug-tracking helmet) * skullcap (dim colored helmet) * flack helmet (knowledgeable helmet) * crystal helm (tight helmet) * mining helm (golden helmet) * field helm (twisted visor helmet) * helm of safeguard (wok-shaped helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (nonexistant gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (imaginary heels) * boots of safeguard (gentle boots) Scrolls scroll of healing (WHY IS MAGICBANE A STAFF FUCK) scroll of mana (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of phase door (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of standard id (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of cure (PANEMORFA TRAVMATA) * scroll of extra healing (BEARD BURGER MASTER) * scroll of greater mana restoration (ALL TEAM ELFS IS MORE POWER IN SUNNY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.