Leeroy, lawful male redguardian Thalmor ---------------- ....@8.........| |..@$..........| |..............| |..............| ----|----------- [Leeroy the Concordate Agent] St7 Dx9 Co14 In11 Wi13 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: improved vision You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 42 Amulet identification only worked 15 times out of 38 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 73% chance Weapon drop chance was reduced to 70% Armor drop chance was reduced to 98% Food drop chance was reduced to 94% The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: protection spells (turn 72) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 91) The following skill became untrainable after a while: lance (turn 21291) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 22140) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51973 Monster spawn increase reached its maximum at turn 106355 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2085616 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: confounding typal (freq bonus 4) The monster species that spawned more often: flung conveyance (freq bonus 12) The monster species that spawned more often: Grey-elf (freq bonus 24) The monster species that spawned more often: daimonic tacky (freq bonus 18) The monster species that spawned more often: Shy Laura (freq bonus 4) The monster species that spawned more often: upraising snappier (freq bonus 4) The monster species that spawned more often: stygian fury (freq bonus 9) The monster species that spawned more often: invisible mold (freq bonus 20) The monster species that spawned more often: antimatter monster (freq bonus 8) The monster species that spawned more often: jagular (freq bonus 18) The monster species that spawned more often: Klara (freq bonus 6) The monster species that spawned more often: alothere (freq bonus 6) The monster species that spawned more often: japanese lichen (freq bonus 4) The monster species that spawned more often: Hilda's lady pump (freq bonus 9) The monster species that spawned more often: steel maggot (freq bonus 12) The monster species that spawned more often: knight of the swan (freq bonus 8) The monster species that spawned more often: fillen stalk (freq bonus 9) The monster species that spawned more often: greater dimensional portal (freq bonus 3) The monster species that spawned more often: minotaur lich (freq bonus 12) The monster species that spawned more often: carport rutabaga (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster species that never randomly spawned: rhubarb cardiopulmonary The monster species that never randomly spawned: investigatory ban The monster species that never randomly spawned: assleft dog The monster species that never randomly spawned: magic-colored colony The monster species that never randomly spawned: giant ant The monster species that never randomly spawned: water dolphin The monster species that never randomly spawned: cancelling sphere The monster species that never randomly spawned: gab stealth execeptional The monster species that never randomly spawned: metal eater The monster species that never randomly spawned: dwarven artillery wizard The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: long screwup stone (gray) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 33) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 68) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 36) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 59) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 6) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 8) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of techout (taut) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 2) Trap randomization happened for 1 in 814 traps Next attribute increase check would have come at turn 270 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (50) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (green bowel) * skullcap (organic helmet) * flack helmet (masked helmet) * crystal helm (full helmet) * mining helm (silk helmet) * field helm (wide metal helm) * helm of safeguard (wok-shaped helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (demolition gloves) * commander gloves (tar gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (living boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (TU SCRONIUM ES) scroll of mana (APOFFEA BUTT) scroll of phase door (GEEEEE) scroll of standard id (TEKMAKMAYACON) scroll of cure (LIELAIS KEIZARS IR LAUNUMS) * scroll of extra healing (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) * scroll of greater mana restoration (ELAM EBOW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.