Leeroy, lawful male redguardian Thalmor ------- -----#-- |..............# +............@@| |..............| |..............| |..............| |..............| |..........F...| ---------------- [Leeroy the Concordate Agent] St11 Dx8 Co7 In9 Wi10 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: burnopathy You could not have this property intrinsically: confusion resistance Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 94% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 47% Armor drop chance was reduced to 78% Tool drop chance was reduced to 83% Food drop chance was reduced to 77% Monster death drops spawned with only 99% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: form III (Soresu) The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: body spells (turn 52) The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 2485) The following skill became untrainable after a while: shield (turn 40845) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 7742) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56661 Monster spawn increase reached its maximum at turn 329273 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1665160 The monster class that cannot be genocided was piercer The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: orange laser (freq bonus 3) The monster species that spawned more often: quinon (freq bonus 4) The monster species that spawned more often: minotaur mimic (freq bonus 9) The monster species that spawned more often: segfault mistress (freq bonus 4) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 12) The monster species that spawned more often: bottle dragon (freq bonus 84) The monster species that spawned more often: hellhole fungus (freq bonus 16) The monster species that spawned more often: Sir Garland (freq bonus 40) The monster species that spawned more often: crawling maggot (freq bonus 8) The monster species that spawned more often: bodak (freq bonus 10) The monster species that spawned more often: selenite butcher (freq bonus 18) The monster species that spawned more often: ice patch (freq bonus 48) The monster species that spawned more often: anesthesia cavitied (freq bonus 32) The monster species that spawned more often: bustler stoppage roomed tickling (freq bonus 6) The monster species that spawned more often: void dragon (freq bonus 42) The monster species that spawned more often: abyss knight (freq bonus 10) The monster species that spawned more often: navy warp patch (freq bonus 24) The monster species that spawned more often: redounded breadbasket (freq bonus 8) The monster species that spawned more often: type of ice block (freq bonus 90) The monster species that spawned more often: ferrous warp patch (freq bonus 24) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 6) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 6) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 6) The monster species that never randomly spawned: Charlotte The monster species that never randomly spawned: disruption ant The monster species that never randomly spawned: Koplich The monster species that never randomly spawned: chaos hobbit The monster species that never randomly spawned: Lena The monster species that never randomly spawned: bearded gargoyle The monster species that never randomly spawned: spat rubber The monster species that never randomly spawned: Bastard Operator From Hell The monster species that never randomly spawned: goading flagellating The monster species that never randomly spawned: scarlet mushroom The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 3) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 16) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 5) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 5) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 8) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 8) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 15) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: permacurse trap (freq bonus 6) Trap randomization happened for 1 in 611 traps Next attribute increase check would have come at turn 175 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (256) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (visored helmet) * skullcap (yellow helmet) * flack helmet (radiant helmet) * crystal helm (hacker helmet) * mining helm (brick helmet) * field helm (bluy helmet) * helm of safeguard (rural helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (spacey gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (blue sneakers) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (MUNCH MUNCH) scroll of mana (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of phase door (ERHEBOLUNGSFAHRT) scroll of standard id (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of cure (RASH EM EXTENDED POISON IVY ROMP) * scroll of extra healing (MENTAL TRICK THE FORC AND DEFEN) * scroll of greater mana restoration (THIS KITTEN CORPSE IS DELICIOUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.