Leeroy, lawful male redguardian Thalmor ------------ |...$..@...| ...$. .......@...- ----- |..........| |..........| |..........| |..........| ------------ [Leeroy the Concordate Agent] St13 Dx8 Co11 In10 Wi7 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 26 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 71% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 89% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 88% Potion drop chance was reduced to 61% Food drop chance was reduced to 98% Monster death drops spawned with only 82% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: general combat (turn 22) The following skill became untrainable if you tried to train it too early: sling (turn 426) The following skill became untrainable after a while: broadsword (turn 43665) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 116361) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23387 Monster spawn increase reached its maximum at turn 75736 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2887090 The monster class that cannot be genocided was golem The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: cyan stalk (freq bonus 21) The monster species that spawned more often: four of spades (freq bonus 12) The monster species that spawned more often: sane stalk (freq bonus 6) The monster species that spawned more often: conjuration contemplative unlucky massacred (freq bonus 48) The monster species that spawned more often: large freezing sphere (freq bonus 10) The monster species that spawned more often: muad agent (freq bonus 18) The monster species that spawned more often: reconveyed cuprite (freq bonus 6) The monster species that spawned more often: water force fungus (freq bonus 10) The monster species that spawned more often: pain star (freq bonus 3) The monster species that spawned more often: mood cube (freq bonus 24) The monster species that spawned more often: goblin awgwa (freq bonus 18) The monster species that spawned more often: taker mold (freq bonus 10) The monster species that spawned more often: unhealthy stalk (freq bonus 6) The monster species that spawned more often: sea snake (freq bonus 20) The monster species that spawned more often: odorous lady (freq bonus 10) The monster species that spawned more often: turtle (freq bonus 24) The monster species that spawned more often: werepenetrator (freq bonus 6) The monster species that spawned more often: ice golem (freq bonus 4) The monster species that spawned more often: howling spirit (freq bonus 12) The monster species that spawned more often: interlocked semidetached (freq bonus 10) The monster trait that was more common: monsters that usually spawn tame (freq bonus 21) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 12) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 18) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 6) The monster species that never randomly spawned: kabuki mono The monster species that never randomly spawned: rock penetrator The monster species that never randomly spawned: quit immobile The monster species that never randomly spawned: kirinki The monster species that never randomly spawned: invalidate rehandled The monster species that never randomly spawned: druidic functionality The monster species that never randomly spawned: ghast The monster species that never randomly spawned: forgotten bulb The monster species that never randomly spawned: finger smasher The monster species that never randomly spawned: petty kalashnikov wall The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 194) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 98) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: tempohunger trap (freq bonus 7) Trap randomization happened for 1 in 727 traps Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (netradiation helmet) * skullcap (winged helmet) * flack helmet (grunter helmet) * crystal helm (weeping helmet) * mining helm (narrow helmet) * field helm (strip bandana) * helm of safeguard (mechanical helmet) * war hat (precious helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (flower gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (graffiti gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (arcane boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (GNIK SISI VLE) scroll of mana (THRESH EM EXTENDED FARMING) scroll of phase door (BURST THE SOUL) scroll of standard id (FPMAM) scroll of cure (SMOKING KILLS) * scroll of extra healing (42) * scroll of greater mana restoration (SUTSI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.