Leeroy, lawful male angelic Thalmor -. . -+-.-- |...@| |...@| |....| |x...| |....+ |....| ------ [Leeroy the Concordate Agent] St8 Dx6 Co5 In7 Wi6 Ch6 ThaAngMalLaw Dlvl:1 $0 HP19(19) Pw12(12) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male angelic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: half spell damage You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 114 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 98% chance Amulet drop chance was reduced to 63% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 94% Tool drop chance was reduced to 88% Food drop chance was reduced to 90% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: form V (Shien) The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: mace (turn 12) The following skill became untrainable if you tried to train it too early: crossbow (turn 576) The following skill became untrainable after a while: chaos spells (turn 30670) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 20364) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55354 Monster spawn increase reached its maximum at turn 188636 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 836988 The monster class that cannot be genocided was wraith The monster class that was spawned more often: grue (freq bonus 18) The monster species that spawned more often: Jack the Ripper (freq bonus 84) The monster species that spawned more often: Succubus Kriminologist (freq bonus 40) The monster species that spawned more often: training beam (freq bonus 80) The monster species that spawned more often: glass swarm piercer (freq bonus 57) The monster species that spawned more often: Mammon (freq bonus 21) The monster species that spawned more often: brakier roguing (freq bonus 66) The monster species that spawned more often: banished soul (freq bonus 19) The monster species that spawned more often: metal eater (freq bonus 42) The monster species that spawned more often: aureolin spore (freq bonus 24) The monster species that spawned more often: shade (freq bonus 57) The monster species that spawned more often: a-type (freq bonus 20) The monster species that spawned more often: evilpatch disintegrator (freq bonus 46) The monster species that spawned more often: guard dog (freq bonus 38) The monster species that spawned more often: bully varnishing plumbable exiling gatherer profiler (freq bonus 80) The monster species that spawned more often: slug (freq bonus 42) The monster species that spawned more often: pustule lymphoid unwisely hippopotami (freq bonus 92) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 60) The monster species that spawned more often: roadblock colony (freq bonus 60) The monster species that spawned more often: divan patrick inadvertently (freq bonus 52) The monster species that spawned more often: lava dragon (freq bonus 42) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 6) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster species that never randomly spawned: greengrocer lowered The monster species that never randomly spawned: balance drake The monster species that never randomly spawned: polar beast The monster species that never randomly spawned: polar worm The monster species that never randomly spawned: polarization peacetime trade The monster species that never randomly spawned: tomb clan The monster species that never randomly spawned: timber golem The monster species that never randomly spawned: quarterback tortoise The monster species that never randomly spawned: King in Yellow The monster species that never randomly spawned: inedible slime mold The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 4) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 22) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 28) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 4) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 8) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 4) Trap randomization happened for 1 in 49 traps Next attribute increase check would have come at turn 417 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having speed (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (200) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (dark helmet) * skullcap (rural helmet) * flack helmet (arduous helmet) * crystal helm (dim colored helmet) * mining helm (tribal helmet) * field helm (metal disk) * helm of safeguard (echo helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (orange gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (ski heels) * boots of safeguard (velcro boots) Scrolls scroll of healing (KASTOR THAB THAB) scroll of mana (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of phase door (ENTIENDES ESTA LENGUA) scroll of standard id (INS CUBITOR) scroll of cure (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) * scroll of extra healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) * scroll of greater mana restoration (SLIPPAGE 2DOT0) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.