Leeroy, lawful male angelic Thalmor -----# -...@- |....@| . ---.| | |.| |.| -.| .| -- [Leeroy the Concordate Agent] St9 Dx6 Co8 In6 Wi6 Ch8 ThaAngMalLaw Dlvl:1 $0 HP19(19) Pw12(12) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male angelic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 93% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 56% Armor drop chance was reduced to 40% Tool drop chance was reduced to 94% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: implants (turn 1) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 867) The following skill became untrainable after a while: implants (turn 23228) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 35659) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 39273 Monster spawn increase reached its maximum at turn 193319 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3538944 The monster class that cannot be genocided was lich The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: dust vortex (freq bonus 10) The monster species that spawned more often: maud colony (freq bonus 6) The monster species that spawned more often: porter bad egg (freq bonus 24) The monster species that spawned more often: rock penetrator (freq bonus 4) The monster species that spawned more often: inka bartender (freq bonus 18) The monster species that spawned more often: great hell nanafushi (freq bonus 40) The monster species that spawned more often: ore couatl (freq bonus 14) The monster species that spawned more often: cowpox mustier bola syria catbird (freq bonus 20) The monster species that spawned more often: forgotten turret (freq bonus 4) The monster species that spawned more often: magnetic fungus (freq bonus 48) The monster species that spawned more often: intelligent smasher (freq bonus 8) The monster species that spawned more often: clicking force patch (freq bonus 36) The monster species that spawned more often: black jelly (freq bonus 18) The monster species that spawned more often: fillen force patch (freq bonus 9) The monster species that spawned more often: Frongnir (freq bonus 42) The monster species that spawned more often: pink fungus (freq bonus 12) The monster species that spawned more often: curara unscaled (freq bonus 36) The monster species that spawned more often: sandswipes (freq bonus 6) The monster species that spawned more often: stout gelatinous cube (freq bonus 6) The monster species that spawned more often: crappy brat (freq bonus 4) The monster trait that was more common: joke monsters (freq bonus 2) The monster species that never randomly spawned: sepia growth The monster species that never randomly spawned: falling fungus The monster species that never randomly spawned: enforcer unbearably overfilling calorimeter The monster species that never randomly spawned: giant bronze ant The monster species that never randomly spawned: green naga hatchling The monster species that never randomly spawned: Katharina The monster species that never randomly spawned: novel mushroom The monster species that never randomly spawned: axus jelly The monster species that never randomly spawned: claque unnoticeably The monster species that never randomly spawned: wind bowman The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 15) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 17) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 4) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 3) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 3) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 56) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 6) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this trap was always invisible: force trap The RNG hath decreed that this trap was generated more often: dywypi trap (freq bonus 1) Trap randomization happened for 1 in 454 traps Next attribute increase check would have come at turn 208 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (105) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (cloudy helmet) * skullcap (filtered helmet) * flack helmet (steel helmet) * crystal helm (tribal helmet) * mining helm (organic helmet) * field helm (bug-tracking helmet) * helm of safeguard (grunter helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (gameble gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mary janes) * field boots (plateau boots) * boots of safeguard (high iron boots) Scrolls scroll of healing (PRZECIAZONY) scroll of mana (TRAINRIDING LIKE A HOBO) scroll of phase door (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of standard id (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of cure (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) * scroll of extra healing (NEJZINITE EBAD NADVOR E LADNO) * scroll of greater mana restoration (REQUICO SIDES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.