Leeroy, lawful male albae Fencer ---- -------..------- |......@@......+ |..............| |..............| |..............| -------..----$-- ---- [Leeroy the Alcor] St9 Dx14 Co6 In7 Wi6 Ch6 FenAlbMalLaw Dlvl:1 $0 HP20(20) Pw22(22) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: peacevision You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 56% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: body spells (turn 4) The following skill became untrainable if you tried to train it too early: matter spells (turn 790) The following skill became untrainable after a while: riding (turn 51066) The following skill couldn't be trained before a certain turn number is reached: saber (turn 39141) Sticky curses were more common by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 78151 Monster spawn increase reached its maximum at turn 147178 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2208696 The monster class that cannot be genocided was lizard The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: gory pudding (freq bonus 10) The monster species that spawned more often: bullfinch portray (freq bonus 6) The monster species that spawned more often: slingshooter (freq bonus 24) The monster species that spawned more often: silver wolf (freq bonus 21) The monster species that spawned more often: Azidonir (freq bonus 27) The monster species that spawned more often: nether warp fungus (freq bonus 15) The monster species that spawned more often: vamp vortex (freq bonus 6) The monster species that spawned more often: blizzard trove (freq bonus 14) The monster species that spawned more often: huge mind flayer (freq bonus 30) The monster species that spawned more often: multi-hued warp patch (freq bonus 16) The monster species that spawned more often: Infested Tulani (freq bonus 16) The monster species that spawned more often: crunchy mold (freq bonus 30) The monster species that spawned more often: ingate pustule penstock sinkable zonated (freq bonus 108) The monster species that spawned more often: azure patch (freq bonus 36) The monster species that spawned more often: flatface (freq bonus 21) The monster species that spawned more often: mumbling spirit (freq bonus 30) The monster species that spawned more often: furry rothe (freq bonus 84) The monster species that spawned more often: prick witch (freq bonus 18) The monster species that spawned more often: Chaska's leather pump (freq bonus 12) The monster species that spawned more often: cave ogre (freq bonus 12) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 8) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster species that never randomly spawned: dissatisfied president The monster species that never randomly spawned: bony lich The monster species that never randomly spawned: undead necromancer The monster species that never randomly spawned: adult water dragon The monster species that never randomly spawned: starboard bootlegging The monster species that never randomly spawned: gloombat The monster species that never randomly spawned: card force patch The monster species that never randomly spawned: slimy bug The monster species that never randomly spawned: player skeleton The monster species that never randomly spawned: evil beam The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 38) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 60) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 37) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 4) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 3) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 4) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 2) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: invis walkers (steel toed boots) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 2) Trap randomization happened for 1 in 443 traps Next attribute increase check would have come at turn 421 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having peacevision (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (306) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (crazy helmet) * skullcap (basin helmet) * flack helmet (viking helmet) * crystal helm (speechpipe helmet) * mining helm (metal disk) * field helm (horned helmet) * helm of safeguard (spired helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (fighting gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (living boots) * boots of safeguard (beautiful heels) Scrolls scroll of healing (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of mana (LONG YU DE LILIANG) scroll of phase door (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of standard id (DAEDELDIDAET) scroll of cure (IGNORANT WEATHER) * scroll of extra healing (EN PHYSIC POINTS IS USEMORE) * scroll of greater mana restoration (GO TEAM NASTYTRAP) Rings ring of increase accuracy (scandium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.