Leeroy, lawful male inka Thalmor --- ..| ---..--- .......| |......| ..@@...| ---..--- ..| --- [Leeroy the Concordate Agent] St6 Dx14 Co11 In9 Wi10 Ch10 ThaInkMalLaw Dlvl:1 $0 HP18(18) Pw14(14) AC2 Exp1 T1 Dim Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male inka Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 79 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 182 Monsters only dropped their equipment with 48% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 52% Implant drop chance was reduced to 92% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 45% Monster death drops spawned with only 98% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: devices (turn 13) The following skill became untrainable if you tried to train it too early: boomerang (turn 1200) The following skill became untrainable after a while: shuriken (turn 23487) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 13058) Heavy curses were more common by 38% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64098 Monster spawn increase reached its maximum at turn 227658 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 5209974 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: red river hog (freq bonus 30) The monster species that spawned more often: gomi philosopher (freq bonus 6) The monster species that spawned more often: woodchuck (freq bonus 6) The monster species that spawned more often: recognizability fantasied kindly (freq bonus 16) The monster species that spawned more often: vortex drone (freq bonus 48) The monster species that spawned more often: wrestler coral (freq bonus 10) The monster species that spawned more often: plasma spore (freq bonus 6) The monster species that spawned more often: sabre-tooth tiger (freq bonus 12) The monster species that spawned more often: acid worm (freq bonus 18) The monster species that spawned more often: barb colony (freq bonus 21) The monster species that spawned more often: dragonair (freq bonus 36) The monster species that spawned more often: blithest sallow (freq bonus 12) The monster species that spawned more often: giant dark green ant (freq bonus 6) The monster species that spawned more often: haunt (freq bonus 64) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 28) The monster species that spawned more often: zergah sephirah (freq bonus 27) The monster species that spawned more often: northern waste wolf (freq bonus 10) The monster species that spawned more often: irritating woman (freq bonus 18) The monster species that spawned more often: evaporator capacitance (freq bonus 48) The monster species that spawned more often: porter block colony (freq bonus 14) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster species that never randomly spawned: hell master The monster species that never randomly spawned: reportedly busiest The monster species that never randomly spawned: giraffe The monster species that never randomly spawned: commanding spirit The monster species that never randomly spawned: dimensional portal The monster species that never randomly spawned: Roy The monster species that never randomly spawned: wolver The monster species that never randomly spawned: grey icky thing The monster species that never randomly spawned: evasive enemy trooper The monster species that never randomly spawned: random xorn The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 6) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 20) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 19) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 8) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 20) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 52) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 5) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 2) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 3) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 2) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 10) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 2) Trap randomization happened for 1 in 927 traps Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were dimmed (0) You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (557) You survived Spells known in the end Name Level Category Fail Memory a - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (guzzle helmet) * skullcap (middle-earth helmet) * flack helmet (RNG helmet) * crystal helm (dark helmet) * mining helm (less helmet) * field helm (strip bandana) * helm of safeguard (brick helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (spacey gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (irregular boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (ARE YOU HAVING FUN YET) scroll of mana (IL NEMICO E STATO VENDUTO) scroll of phase door (TRATS ARL) scroll of standard id (EIRIS SAZUN IDISI) scroll of cure (NORBERT DUANE MICHAEL) * scroll of extra healing (POWER PERFORATO AS BARET) * scroll of greater mana restoration (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) Spellbooks spellbook of nature beam (glowing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Rodney) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.