Leeroy, lawful male borg Thalmor ------------------------------ |............................- |............................| .............................| |.................@..........| |...........@......$.........| ----------------|----- ------- #,%,,,,,,,,,,,,# ---------.------######## |.......<......| |..............| |..............| ...............| ---------------- [Leeroy the Concordate Agent] St6 Dx12 Co10 In13 Wi15 Ch12 ThaBorMalLaw Dlvl:1 $0 HP16(16) Pw11(11) AC2 Exp1 T64 Latest messages You miss the kobold hopelessly. You can't use your red lightsaber (1170) effectively in this armor... You miss the kobold. The kobold misses. You can't use your red lightsaber (1169) effectively in this armor... You miss the kobold. You can't use your red lightsaber (1168) effectively in this armor... You miss the kobold. The kobold hits you! [-1 -> 14] What do you want to use or apply? [e or ?*] Your red lightsaber (1167) deactivates. You begin bashing monsters with your red lightsaber (1168). You hit the kobold. The kobold hits you! [-1 -> 15] You kill the kobold! You can't go up here. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: burnopathy You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 90% chance Amulet drop chance was reduced to 68% Potion drop chance was reduced to 80% Monster death drops spawned with only 90% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: high heels (turn 26) The following skill became untrainable if you tried to train it too early: healing spells (turn 252) The following skill became untrainable after a while: bare-handed combat (turn 42329) The following skill couldn't be trained before a certain turn number is reached: whip (turn 8529) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13710 Monster spawn increase reached its maximum at turn 129866 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1606260 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: complimenting stapled defiance (freq bonus 6) The monster species that spawned more often: black pudding (freq bonus 48) The monster species that spawned more often: insurmountable growth (freq bonus 30) The monster species that spawned more often: pontifical smirch (freq bonus 18) The monster species that spawned more often: adult draken (freq bonus 12) The monster species that spawned more often: colorless warp patch (freq bonus 16) The monster species that spawned more often: bully (freq bonus 12) The monster species that spawned more often: insipidly resort (freq bonus 16) The monster species that spawned more often: fourclaw (freq bonus 3) The monster species that spawned more often: gorcrow (freq bonus 18) The monster species that spawned more often: tosa-ken (freq bonus 6) The monster species that spawned more often: creeping opal gems (freq bonus 12) The monster species that spawned more often: Thorin II Oakenshield (freq bonus 6) The monster species that spawned more often: bleach ghost (freq bonus 12) The monster species that spawned more often: directional respected (freq bonus 4) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 6) The monster species that spawned more often: slimy patch (freq bonus 12) The monster species that spawned more often: blubbering idiot (freq bonus 12) The monster species that spawned more often: raffling imbibitional executorial (freq bonus 4) The monster species that spawned more often: living iron chain (freq bonus 24) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 9) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 24) The monster species that never randomly spawned: Conquest The monster species that never randomly spawned: scarlet colony The monster species that never randomly spawned: greedy looking gnome The monster species that never randomly spawned: giant tree rat The monster species that never randomly spawned: blue-red stalk The monster species that never randomly spawned: wood elven assassin The monster species that never randomly spawned: wheelchair girl The monster species that never randomly spawned: ruby stalk The monster species that never randomly spawned: Chaska The monster species that never randomly spawned: undead warrior The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 28) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 9) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 2) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 5) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 39) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 1) Trap randomization happened for 1 in 546 traps Next attribute increase check would have come at turn 2181 Strength training was 14 Dexterity training was 0 Wisdom training was 0 Constitution training was 3 Your sanity was 0 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1415 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (439) You survived You didn't know any spells. Techniques known in the end Name Level Status phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (secret helmet) * skullcap (radio helmet) * flack helmet (filtered helmet) * crystal helm (tight helmet) * mining helm (gray helmet) * field helm (great helmet) * helm of safeguard (mechanical helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (viva gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (high iron boots) * boots of safeguard (orange boots) Scrolls scroll of healing (BITCHING IS BANNABLE IN JOON WORLD) scroll of mana (AFFIRMATIVE ACTION ROUND 2) scroll of phase door (LOREM IPSUM) scroll of standard id (NOW YOU SEE IT) scroll of cure (DUVESSA SIFMUNA SAMANTHA) * scroll of extra healing (PHYSIC STUNT DAMAGE SMALLERS) * scroll of greater mana restoration (COMPILE SLEX SUDO UBUNTU) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (2 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.