Leeroy, lawful male angelic Thalmor ------- |.....| |@@...| |....$+ |.....| |.....| -----.- [Leeroy the Concordate Agent] St9 Dx10 Co11 In14 Wi13 Ch7 ThaAngMalLaw Dlvl:1 $0 HP19(19) Pw12(12) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male angelic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 151 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 8% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 81% Tool drop chance was reduced to 90% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: searching (turn 18) The following skill became untrainable if you tried to train it too early: trident (turn 851) The following skill became untrainable after a while: devices (turn 32173) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 84768) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64525 Monster spawn increase reached its maximum at turn 109646 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 712025 The monster class that cannot be genocided was ghost The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: wouwou beggar (freq bonus 12) The monster species that spawned more often: young sky dragon (freq bonus 4) The monster species that spawned more often: Digging Mage (freq bonus 4) The monster species that spawned more often: volt monster (freq bonus 60) The monster species that spawned more often: falconry deash (freq bonus 18) The monster species that spawned more often: tiny rascalling (freq bonus 60) The monster species that spawned more often: giant scorpion (freq bonus 6) The monster species that spawned more often: giant yellow frog (freq bonus 4) The monster species that spawned more often: inspiriting fertilizable washbasin (freq bonus 3) The monster species that spawned more often: decalcified phony biome (freq bonus 16) The monster species that spawned more often: frozen one (freq bonus 6) The monster species that spawned more often: kibbutz different (freq bonus 48) The monster species that spawned more often: evasive brown bear (freq bonus 6) The monster species that spawned more often: bad Olog-hai (freq bonus 4) The monster species that spawned more often: evil superbeholder (freq bonus 28) The monster species that spawned more often: kog (freq bonus 20) The monster species that spawned more often: cutlet avenger (freq bonus 60) The monster species that spawned more often: outshine quiz (freq bonus 12) The monster species that spawned more often: special spore (freq bonus 3) The monster species that spawned more often: harelipped spawned (freq bonus 24) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster species that never randomly spawned: humanlike construct The monster species that never randomly spawned: thermometrical chia jesse The monster species that never randomly spawned: black orc The monster species that never randomly spawned: emperor wight The monster species that never randomly spawned: richter rearming The monster species that never randomly spawned: starvation boomer The monster species that never randomly spawned: giant cave bear The monster species that never randomly spawned: delimited fudge The monster species that never randomly spawned: lethe fish The monster species that never randomly spawned: arabesque naga The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 5) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 4) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 9) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: wimpiness (poofy) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this trap was always invisible: severe disenchant trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 1) Trap randomization happened for 1 in 345 traps Next attribute increase check would have come at turn 444 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (532) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (formula one helmet) * skullcap (kitchen hat) * flack helmet (thinking helmet) * crystal helm (strip bandana) * mining helm (dark helmet) * field helm (anachrononononaut helmet) * helm of safeguard (complete helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (awesome gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (imaginary heels) * boots of safeguard (worn-out sneakers) Scrolls scroll of healing (CONGLATURATION) scroll of mana (VIA FERO DEO) scroll of phase door (SEGMENTATION FAULT) scroll of standard id (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of cure (IT CHRISTMASSES VERY) * scroll of extra healing (MANYFOLD ANNOY) * scroll of greater mana restoration (RANTING BACILLUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.