Leeroy, lawful male redguardian Thalmor ------- |.....| +..@$.| |..@... +.....| ------- [Leeroy the Concordate Agent] St8 Dx9 Co7 In11 Wi13 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 243 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 75% chance Ring drop chance was reduced to 97% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 76% Armor drop chance was reduced to 89% Food drop chance was reduced to 96% Monster death drops spawned with only 93% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: divination spells (turn 37) The following skill became untrainable if you tried to train it too early: occult spells (turn 113) The following skill became untrainable after a while: body spells (turn 60945) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 13682) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44825 Monster spawn increase reached its maximum at turn 279575 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2999975 The monster class that cannot be genocided was (null) The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: boobed mimic (freq bonus 24) The monster species that spawned more often: glib trove (freq bonus 4) The monster species that spawned more often: pegachuck (freq bonus 10) The monster species that spawned more often: tanuki (freq bonus 18) The monster species that spawned more often: old black dragon (freq bonus 42) The monster species that spawned more often: swamp centaur (freq bonus 16) The monster species that spawned more often: baal tentacle (freq bonus 9) The monster species that spawned more often: depowered mushroom (freq bonus 36) The monster species that spawned more often: sandraletta (freq bonus 6) The monster species that spawned more often: swayed justification (freq bonus 84) The monster species that spawned more often: heat rose (freq bonus 8) The monster species that spawned more often: toboggan hi (freq bonus 24) The monster species that spawned more often: keres (freq bonus 14) The monster species that spawned more often: Strygalldwir (freq bonus 36) The monster species that spawned more often: dark lord guard (freq bonus 6) The monster species that spawned more often: jackal demon (freq bonus 16) The monster species that spawned more often: notable growth (freq bonus 56) The monster species that spawned more often: antimatter warp patch (freq bonus 24) The monster species that spawned more often: pitchblack dragon (freq bonus 10) The monster species that spawned more often: gnosis sephirah (freq bonus 27) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 6) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 8) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster species that never randomly spawned: shambler The monster species that never randomly spawned: ultramarine mold The monster species that never randomly spawned: nepto The monster species that never randomly spawned: appeased vascularly The monster species that never randomly spawned: dominating passenger trouped The monster species that never randomly spawned: salient obliterating The monster species that never randomly spawned: fire sliant The monster species that never randomly spawned: bright cyan missingno The monster species that never randomly spawned: marsupilami The monster species that never randomly spawned: Aggravation The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 29) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 36) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 10) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 17) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 84) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 1) Trap randomization happened for 1 in 979 traps Next attribute increase check would have come at turn 848 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (176) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (sages helmet) * sedge hat (internet helmet) * skullcap (hydra helmet) * flack helmet (meteoric helmet) * crystal helm (mechanical helmet) * mining helm (bug-tracking helmet) * field helm (plumed helmet) * helm of safeguard (guzzle helmet) * war hat (cold-blooded helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (inka gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (noble sandals) * field boots (block-heeled boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (ZLORFIK) scroll of mana (GRAE GURL) scroll of phase door (YOU HAVE DIED OF DYSENTERY) scroll of standard id (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of cure (KANSANMURHAN RULLAT OVAT PAHOJA) * scroll of extra healing (DEFINITELY NOT THE ORACLE) * scroll of greater mana restoration (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.