Leeroy, lawful male redguardian Thalmor ############# #,,,,,,,,,,,# ------ #,--------#,# --------- |}%}(| #,|......`|,# ##|.......| |.(((| -------- #,|.......|,#------#,....##..| ##---------- ##|.(@(| |......| #,|...`...|,,.....|#,|.......| #,.........| #######,-@}}(| |......| ,,#....`...,#|....|#,|....`..| #,|........|##,,,,,,,,------ |<^..... #,---------,#|....|#,--#-....| #,.>.......-,,,######## --.----- #,# |....-,,# -.----####,----------#### #,,# ------,# ##,#--|-#-,,# #,,,,,,,,#,,,# ##,# |.....,# ##,,,,,,,,,,## #-#-----|---,# #,# |....|## #,,,###,##### |.........|,# #,# ##--....+ #,,,# ,,# |..........,# #,# #,-*....| #,##--|-- |......%..|,# -.---#,|.....| ,,...>..| --#-------- |....,,|.....+ #,|.#.# | |...|##-#----- #,....$.| |$..+ ##|.....| ----- ------- [Leeroy the Whitegold Ambassador] St14 Dx7 Co6 In15 Wi12 Ch7 ThaRedMalLaw Dlvl:3 $473 HP0(13) Pw34(34) AC2 Exp5 T1216 Latest messages You sink deeper into the lava. You are stuck in the lava. (8x) You pull yourself to the edge of the lava. You see here a figurine of a training kobold {0}. There is a wall in the way! (3x) This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? You fall into the lava! The lava here burns you, and your health is severely damaged! [-12 -> 14] You rapidly sink into the lava! [-1 -> 12] You are stuck in the lava. (6x) You pull yourself to the edge of the lava. You see here a figurine of a singing happy drunk {0}. This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? You fall into the lava! The lava here burns you, and your health is severely damaged! You die... Your inventory Weapons d - 50 uncursed +0 dark elven arrows (in quiver) {1} n - an uncursed +0 morning star {48} p - a cursed -1 orcish dagger {4} q - 3 uncursed +0 daggers {12} v - an uncursed +0 two-handed sword {60} Armor b - the blessed +2 elven mithril-coat named Saint Ankh (being worn) {60} t - an uncursed +0 orcish helm (being worn) {12} Scrolls e - 5 uncursed scrolls of healing {0} i - 3 uncursed scrolls of standard id {0} Spellbooks B - an uncursed spellbook of stasis (0:1) {0} Potions k - an uncursed finalized potion of restore ability {0} r - a blessed potion of object detection {0} w - an uncursed potion of monster detection {0} Wands u - an uncursed wand of striking (0:6) {0} Tools A - an uncursed skeleton key {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 64% chance Book drop chance was reduced to 96% Ring drop chance was reduced to 41% Wand drop chance was reduced to 99% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 85% Tool drop chance was reduced to 94% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: quarterstaff (turn 2) The following skill became untrainable if you tried to train it too early: mace (turn 1848) The following skill became untrainable after a while: lightsaber (turn 17664) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 51871) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62401 Monster spawn increase reached its maximum at turn 181344 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 813570 The monster class that cannot be genocided was mummy Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: fluttered intercounty (freq bonus 24) The monster species that spawned more often: crappy colony (freq bonus 8) The monster species that spawned more often: ultramarine mushroom (freq bonus 9) The monster species that spawned more often: riplant (freq bonus 12) The monster species that spawned more often: sternest ganglionic fuselage thermometer wirable (freq bonus 3) The monster species that spawned more often: slinging mithril coins (freq bonus 4) The monster species that spawned more often: elven turret (freq bonus 18) The monster species that spawned more often: ixitxachitl (freq bonus 6) The monster species that spawned more often: yellow fungus (freq bonus 12) The monster species that spawned more often: wing bee (freq bonus 20) The monster species that spawned more often: sluggish soul (freq bonus 8) The monster species that spawned more often: forgotten snake (freq bonus 5) The monster species that spawned more often: doffed dose heliocentrically wealthiest yelper (freq bonus 6) The monster species that spawned more often: crater warp fungus (freq bonus 42) The monster species that spawned more often: wilding liberationist (freq bonus 8) The monster species that spawned more often: blank warp patch (freq bonus 14) The monster species that spawned more often: evidenced doling (freq bonus 14) The monster species that spawned more often: wrinkled patch (freq bonus 72) The monster species that spawned more often: natural bug (freq bonus 4) The monster species that spawned more often: stylar hereditary (freq bonus 18) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 16) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 14) The monster species that never randomly spawned: yawning dragon The monster species that never randomly spawned: breakoff fungus The monster species that never randomly spawned: eldritch colony The monster species that never randomly spawned: stunning bee The monster species that never randomly spawned: phase shifter The monster species that never randomly spawned: slime warp patch The monster species that never randomly spawned: blood golem The monster species that never randomly spawned: cerulean spore The monster species that never randomly spawned: Ariel, Queen of Air The monster species that never randomly spawned: low kop The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 52) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 4) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 10) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 88) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 20) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 2) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 65) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: permacurse trap (freq bonus 2) Trap randomization happened for 1 in 124 traps Next attribute increase check would have come at turn 2144 Strength training was 10 Dexterity training was 1 Wisdom training was 2 Constitution training was 21 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having magical breathing (0) You saw invisible You had infravision You had 843 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - stasis 6 elemental 98% 100% Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(50) invoke deity 5 R LIMIT(0) dazzle 1X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (bug-tracking helmet) * skullcap (post-nuclear helmet) * flack helmet (dream helmet) * crystal helm (radiant helmet) * mining helm (space helmet) * field helm (middle-earth helmet) * helm of safeguard (formula one helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (slippery gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (side zip boots) * boots of safeguard (mud boots) Scrolls scroll of healing (ONE BELONGS BELONGED) scroll of mana (ANTVAULT DOORVAULT RATVAULT) scroll of phase door (REUTHRA ENROUCH ZERPHRECH) scroll of standard id (IYI) scroll of cure (MEAD NI NAJAP) * scroll of extra healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) * scroll of greater mana restoration (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) Spellbooks spellbook of stasis (fat) Potions potion of speed (mulled) potion of restore ability (murky) potion of object detection (red) potion of monster detection (black lily) Wands wand of striking (impact) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 27 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (29 of 160) two-weapon combat [Unskilled] (max Expert) (11 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (35 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...