Leeroy, lawful male redguardian Thalmor -------------- |.....@......| |.....@......| |..........$.| .............| |............| -------------- [Leeroy the Concordate Agent] St9 Dx8 Co11 In9 Wi7 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: freezopathy You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 39 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 80% chance Potion drop chance was reduced to 97% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 84% Tool drop chance was reduced to 84% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: occult spells (turn 7) The following skill became untrainable if you tried to train it too early: implants (turn 620) The following skill became untrainable after a while: sexy flats (turn 63961) The following skill couldn't be trained before a certain turn number is reached: trident (turn 28820) Sticky curses were more common by 21% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36000 Monster spawn increase reached its maximum at turn 88295 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2807910 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: spore warp fungus (freq bonus 4) The monster species that spawned more often: iceblock troll (freq bonus 2) The monster species that spawned more often: greater demonic quylthulg (freq bonus 18) The monster species that spawned more often: real plasma hound (freq bonus 4) The monster species that spawned more often: gean canach (freq bonus 12) The monster species that spawned more often: voracious piercer (freq bonus 8) The monster species that spawned more often: lava wall (freq bonus 16) The monster species that spawned more often: brown light (freq bonus 15) The monster species that spawned more often: paralysis elemental (freq bonus 4) The monster species that spawned more often: withering turret (freq bonus 18) The monster species that spawned more often: specialist (freq bonus 2) The monster species that spawned more often: deer stomach criminal (freq bonus 18) The monster species that spawned more often: brain-eating ghoul (freq bonus 20) The monster species that spawned more often: booze unexceptionably (freq bonus 12) The monster species that spawned more often: dog-man (freq bonus 6) The monster species that spawned more often: reddish growth (freq bonus 8) The monster species that spawned more often: large twen (freq bonus 4) The monster species that spawned more often: Mac Os X (freq bonus 6) The monster species that spawned more often: unvaccinated wainscotting bespattering intoned deemed laugh isopropyl (freq bonus 24) The monster species that spawned more often: red star (freq bonus 6) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 8) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster species that never randomly spawned: multi-hued growth The monster species that never randomly spawned: sounding sand The monster species that never randomly spawned: ferret The monster species that never randomly spawned: bow wolf The monster species that never randomly spawned: pharisaically aristocratic The monster species that never randomly spawned: managemental suffixion The monster species that never randomly spawned: vacuum mold The monster species that never randomly spawned: pustulent colony The monster species that never randomly spawned: bridging stammering The monster species that never randomly spawned: non-mad beam The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 16) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 43) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 23) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 6) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 12) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 10) Trap randomization happened for 1 in 393 traps Next attribute increase check would have come at turn 1143 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (368) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (brick helmet) * skullcap (transversal helmet) * flack helmet (kitchen hat) * crystal helm (water-pipe helmet) * mining helm (sages helmet) * field helm (post-nuclear helmet) * helm of safeguard (internet helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (cuddly gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (comfortable gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (arcane boots) * boots of safeguard (gentle sneakers) Scrolls scroll of healing (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of mana (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of phase door (AFFIRMATIVE ACTION ROUND 2) scroll of standard id (EDEVESH HANAGASH) scroll of cure (INQUE COMUS) * scroll of extra healing (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) * scroll of greater mana restoration (POKE MONGO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.