Leeroy, lawful male tumblrer Sage ------+---- |.......... |.@.......| |.f........ ----------- [Leeroy the Invoker] St9 Dx4 Co5 In15 Wi11 Ch10 SagTumMalLaw Dlvl:1 $0 HP17(17) Pw27(27) AC11 Exp1 T7 Stn Latest messages Creates a random robe that you can use. Use this technique? [yn] (n) A robe appeared at your feet! r - a gray robe {16}. What do you want to take off? [b or ?*] You finish taking off your suit. What do you want to wear? [br or ?*] You are putting on a gray robe. You finish your dressing maneuver. What do you want to take off? [r or ?*] The kitten picks up 3 gold pieces {0}. The kitten drops 3 gold pieces. You finish taking off your suit. What do you want to read? [c-gm-q or ?*] As you read the scroll, it disappears. This is a standard identify scroll. r - an uncursed +0 robe of power {16}. robe of power - This is a piece of armor. Color: gray. Material: leather. Appearance: gray robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). Wearing this robe improves your spellcasting ability but prevents you from wearing an actual suit of armor. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: corrosivity You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 97% Implant drop chance was reduced to 94% Tool drop chance was reduced to 71% Food drop chance was reduced to 84% Monster death drops spawned with only 86% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: flail (turn 66) The following skill became untrainable if you tried to train it too early: crossbow (turn 1188) The following skill became untrainable after a while: searching (turn 38502) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 71770) Heavy curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55318 Monster spawn increase reached its maximum at turn 134415 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 685746 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: probe patch (freq bonus 60) The monster species that spawned more often: lake clinched (freq bonus 12) The monster species that spawned more often: mud elemental (freq bonus 3) The monster species that spawned more often: irrupted pun (freq bonus 21) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 6) The monster species that spawned more often: solid warp patch (freq bonus 4) The monster species that spawned more often: radiance pardonably disconcertment (freq bonus 5) The monster species that spawned more often: plasma warp fungus (freq bonus 2) The monster species that spawned more often: clamping trove (freq bonus 12) The monster species that spawned more often: eliding vulgarian (freq bonus 8) The monster species that spawned more often: clicking mushroom (freq bonus 10) The monster species that spawned more often: female girl (freq bonus 3) The monster species that spawned more often: blazing fern spore (freq bonus 15) The monster species that spawned more often: negative kobold (freq bonus 9) The monster species that spawned more often: concurrence goldfish (freq bonus 6) The monster species that spawned more often: cash trap (freq bonus 5) The monster species that spawned more often: snore domiciliated tragic (freq bonus 3) The monster species that spawned more often: giant fire termite (freq bonus 10) The monster species that spawned more often: cleanup perceptive (freq bonus 12) The monster species that spawned more often: roast culf (freq bonus 20) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster species that never randomly spawned: xenon pusillanimity The monster species that never randomly spawned: thalamically artillerymen The monster species that never randomly spawned: fat asshole The monster species that never randomly spawned: grotesque The monster species that never randomly spawned: well-hidden drow The monster species that never randomly spawned: golden colony The monster species that never randomly spawned: ironical tonneaux venoming placebo alphabetically improbably The monster species that never randomly spawned: bow.row The monster species that never randomly spawned: trajectory whapped The monster species that never randomly spawned: black error The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 10) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 15) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 30) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 18) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 64) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 5) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 13) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 73) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 39) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 2) Trap randomization happened for 1 in 283 traps Trap difficulty was increased by 94 Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having corrosivity (0) You had 1496 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - toxic 8 attack 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) glowhorn 1 O Prepared(0) reverse identify 1 O Prepared(0) directive 1 O Prepared(0) re-taming 1 O Prepared(0) uncurse saber 1 O Prepared(0) enchant robe 1 O Not Ready(6150) absorber shield 1 O Prepared(0) steady hand 1 O Prepared(0) jedi tailoring 1 O Not Ready(7764) refuge 1 O Prepared(0) escrobism 1 O Prepared(0) Discoveries Armor robe (orange robe) robe of power (gray robe) Scrolls scroll of gain mana (FASUN SEEEEP) scroll of teleportation (DOGO FUTSF) scroll of healing (YOUR INSIDE IS MADE OF MUD) scroll of mana (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) scroll of phase door (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of standard id (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of cure (NETHACK 360 APPEARED IN DECEMBER 2015) * scroll of extra healing (NUVVEMI CESTUNNAVU) * scroll of greater mana restoration (NOTHING IS FAKE) Spellbooks spellbook of force bolt (gambling) spellbook of healing (glittering) spellbook of toxic (foreign) Potions potion of paralysis (substitute) potion of speed (gastric) potion of healing (brilliant blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) shield [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5401 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5420 of 12800) form I (Shii-Cho) [Grand Master] (max Grand Master) (25000 of 43200) form III (Soresu) [Grand Master] (max Grand Master) (25000 of 43200) form V (Shien) [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) mace [Expert] (max Expert) (5400 of 12800) morning star [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) unicorn horn [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) healing spells [Expert] (max Expert) (5400 of 12800) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) occult spells [Master] (max Master) (12800 of 25000) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Sage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.