Leeroy, lawful male tumblrer Wild Talent ----------- |.{{......+ |.........| -.........| |@%.......| ----------- [Leeroy the Poschengband Noob] St8 Dx7 Co6 In9 Wi12 Ch11 WilTumMalLaw Dlvl:1 $0 HP10(10) Pw9(9) AC5 Exp1 T1 Stn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer Wild Talent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (3x) flanged mace - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This mace does moderate damage but it's nothing to get excited about. set of platinum dragon scales - This is a piece of armor. Color: gray. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This armor offers moderate protection as well as manaleech. pair of placeholder gloves - This is a piece of armor. Color: magenta. Material: arcanium. Appearance: sensor gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Use this pair of gloves to be warned of traps that you step on - the sensor will sound an alarm whenever you walk over one. A pair of gloves without magical properties. Stats: 1 points of AC and a MC of 0. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 50% chance Ring drop chance was reduced to 65% Implant drop chance was reduced to 78% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 48% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: flail (turn 10) The following skill became untrainable if you tried to train it too early: healing spells (turn 1740) The following skill became untrainable after a while: chaos spells (turn 69103) The following skill couldn't be trained before a certain turn number is reached: trident (turn 42855) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 128937 Monster spawn increase reached its maximum at turn 286557 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 581001 The monster class that cannot be genocided was kobold The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: trap warp fungus (freq bonus 36) The monster species that spawned more often: high corpse (freq bonus 24) The monster species that spawned more often: real clear hound (freq bonus 5) The monster species that spawned more often: fillen colony (freq bonus 8) The monster species that spawned more often: nalfeshnee (freq bonus 6) The monster species that spawned more often: freeze (freq bonus 5) The monster species that spawned more often: marjid (freq bonus 28) The monster species that spawned more often: taker spore (freq bonus 90) The monster species that spawned more often: missile turret (freq bonus 32) The monster species that spawned more often: lovebea (freq bonus 24) The monster species that spawned more often: proficiency unaccountable macadam (freq bonus 22) The monster species that spawned more often: mind bomb (freq bonus 24) The monster species that spawned more often: unexploited bruiser matutinally (freq bonus 12) The monster species that spawned more often: ratata lich (freq bonus 24) The monster species that spawned more often: group goblin (freq bonus 24) The monster species that spawned more often: groggiest ibidem (freq bonus 24) The monster species that spawned more often: complainant saintly overargumentative (freq bonus 10) The monster species that spawned more often: capuchin monkey (freq bonus 15) The monster species that spawned more often: quantum smasher (freq bonus 15) The monster species that spawned more often: minx (freq bonus 8) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 9) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 3) The monster trait that was more common: monsters that have no eyes (freq bonus 3) The monster species that never randomly spawned: knight of the condemning The monster species that never randomly spawned: Sina The monster species that never randomly spawned: completing encephalographic The monster species that never randomly spawned: martial arts assassin The monster species that never randomly spawned: teal patch The monster species that never randomly spawned: life stealer The monster species that never randomly spawned: gonged numerating The monster species that never randomly spawned: greater wall monster The monster species that never randomly spawned: High-elf The monster species that never randomly spawned: worldwide accountancy replay The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 18) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 133) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 11) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 2) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 4) Trap randomization happened for 1 in 340 traps Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having wonderlegs (0) You were telepathic You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1134) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven arrow (runed arrow) Armor placeholder gloves (sensor gloves) helm of telepathy (frequent helmet) Scrolls scroll of flood (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of sleep (XYZZY) scroll of healing (TRY HARD) scroll of mana (CANCER MAGE) scroll of phase door (ADE EXPIRIUS) scroll of standard id (YOU HAVE BEEN VIOLATED) scroll of cure (GRAB EM BY THE PUSSY) * scroll of extra healing (IMMORTAL DUNGEON) * scroll of greater mana restoration (CRIAEDO) Spellbooks spellbook of cure hallucination (tattered) Potions potion of restore ability (creepy) potion of speed (bouillon) Rings ring of invisibility (clay) ring of stealth (iron) Wands wand of magic missile (wooly) wand of cold (bauxite) Tools bag of holding (bag) skeleton key (key) magic candle (candle) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Skilled) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) Weapon Skills broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) sling [Unskilled] (max Skilled) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Wizard) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye Leeroy the Wild Talent... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.