Leeroy, lawful male tumblrer Dunmer ------##--- +.......@.. |.......B.| |.........| |.........| ----------- [Leeroy the Radical Elf] St11 Dx15 Co9 In7 Wi10 Ch4 DunTumMalLaw Dlvl:1 $0 HP20(20) Pw9(9) AC7 Exp1 T1 Stn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 89% Tool drop chance was reduced to 61% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: searching (turn 162) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 162) The following skill became untrainable after a while: boomerang (turn 16221) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 67139) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65065 Monster spawn increase reached its maximum at turn 213715 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2804040 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: blue mushroom (freq bonus 20) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 10) The monster species that spawned more often: yakuza member (freq bonus 6) The monster species that spawned more often: collocate dermal sixte sleepwalking woofer (freq bonus 9) The monster species that spawned more often: terrorist bomb (freq bonus 10) The monster species that spawned more often: Jane (freq bonus 8) The monster species that spawned more often: bastard elemental (freq bonus 6) The monster species that spawned more often: nimble turret (freq bonus 20) The monster species that spawned more often: fighter imp (freq bonus 20) The monster species that spawned more often: unreal stalk (freq bonus 16) The monster species that spawned more often: steam vortex (freq bonus 12) The monster species that spawned more often: couchantly granular clacked (freq bonus 12) The monster species that spawned more often: Bundle Nadja (freq bonus 36) The monster species that spawned more often: spirit bear (freq bonus 12) The monster species that spawned more often: undead permamimic (freq bonus 16) The monster species that spawned more often: dip spoonily lame (freq bonus 16) The monster species that spawned more often: yellow yeek (freq bonus 24) The monster species that spawned more often: noisy turret (freq bonus 18) The monster species that spawned more often: giant green jellyfish (freq bonus 14) The monster species that spawned more often: forgotten snake (freq bonus 10) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 3) The monster trait that was more common: monsters that count as hobbit (freq bonus 3) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 3) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 16) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster species that never randomly spawned: every nymph The monster species that never randomly spawned: Sophia's hugging boot The monster species that never randomly spawned: Aurora Kop The monster species that never randomly spawned: smart penetrator The monster species that never randomly spawned: multitudinously communalism The monster species that never randomly spawned: great deep dragon The monster species that never randomly spawned: captain The monster species that never randomly spawned: hentai octopus The monster species that never randomly spawned: zombified giant The monster species that never randomly spawned: boar The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 9) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 3) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 110) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: quaversal stone (gray) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 2) Trap randomization happened for 1 in 931 traps Next attribute increase check would have come at turn 1002 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were stunned (0) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having displacement (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (583) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) swap weapon 1 O Prepared(0) shopping queen 1 O Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (buffalo boots) * elven cloak (faded pall) Scrolls scroll of healing (ATTACC PROTECC WHACC SUCC) scroll of mana (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of phase door (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of standard id (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of cure (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) * scroll of extra healing (IO IO O PHRIXRIZO EOA) * scroll of greater mana restoration (PHCHYAR PA CHA MILCHITHER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) high heels [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) shield [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Master] (max Master) (12800 of 25000) missile weapons [Expert] (max Expert) (5400 of 12800) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Legendary] (max Legendary) (25000 of 43200) knife [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) scimitar [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) mace [Expert] (max Expert) (5400 of 12800) morning star [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) shuriken [Expert] (max Expert) (5400 of 12800) Spellcasting Skills divination spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Dunmer... You and Cliff Racer escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.