Leeroy, lawful male tumblrer Barbarian ----------- |.........+ |.......d.| .......@..| ------|---- [Leeroy the Plunderer] St14 Dx12 Co18 In5 Wi6 Ch5 BarTumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC2 Exp1 T1 Stn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (3x) A bare-handed combat technique that lasts for a very long time. While it's active, your fists will deal more damage the better a monster's armor class is, but it doesn't increase your to-hit to match, so you'd better be good enough to actually hit the monsters :D Use this technique? [yn] (n) # Using this technique stops time for 6-11 turns. Use this technique? [yn] (n) # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: shock resistance You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 80% Armor drop chance was reduced to 80% Tool drop chance was reduced to 49% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: implants (turn 9) The following skill became untrainable if you tried to train it too early: divination spells (turn 60) The following skill became untrainable after a while: missile weapons (turn 28213) The following skill couldn't be trained before a certain turn number is reached: riding (turn 17392) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57519 Monster spawn increase reached its maximum at turn 182114 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4428164 The monster class that cannot be genocided was turret The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: borked gaunt (freq bonus 4) The monster species that spawned more often: giant snail (freq bonus 11) The monster species that spawned more often: pirate (freq bonus 10) The monster species that spawned more often: greater chaotic servant (freq bonus 28) The monster species that spawned more often: real water hound (freq bonus 20) The monster species that spawned more often: normal porpse (freq bonus 14) The monster species that spawned more often: phoned furthering inroad salad (freq bonus 24) The monster species that spawned more often: corrosive wall (freq bonus 7) The monster species that spawned more often: quartz crasher (freq bonus 40) The monster species that spawned more often: werekillerbee (freq bonus 5) The monster species that spawned more often: uncap terrain (freq bonus 32) The monster species that spawned more often: wooden fungus (freq bonus 12) The monster species that spawned more often: great lich (freq bonus 30) The monster species that spawned more often: elder elementalist (freq bonus 20) The monster species that spawned more often: gab stealth execeptional (freq bonus 8) The monster species that spawned more often: daygaunt (freq bonus 12) The monster species that spawned more often: Seyll Auzkovyn (freq bonus 14) The monster species that spawned more often: starvation star (freq bonus 10) The monster species that spawned more often: oversimplifying trooped penumbrae typo ruddily latitudinarian (freq bonus 10) The monster species that spawned more often: barb mold (freq bonus 20) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster species that never randomly spawned: curio blindest The monster species that never randomly spawned: batman plant The monster species that never randomly spawned: secluded mushroom The monster species that never randomly spawned: tasloi chief The monster species that never randomly spawned: zephyr lord The monster species that never randomly spawned: navy fungus The monster species that never randomly spawned: techno force fungus The monster species that never randomly spawned: disposable autodidactic bedlam rendezvousing The monster species that never randomly spawned: kill orc The monster species that never randomly spawned: notably congregation The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 15) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 9) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 4) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 81) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 91) The RNG hath decreed that this item was always generated cursed: yellow wing (failuncap cloak) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 30) Trap randomization happened for 1 in 695 traps Next attribute increase check would have come at turn 1144 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were stunned (0) You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (654) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) swap weapon 1 O Prepared(0) time stop 1 O Prepared(0) over-ray 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cloudy helmet) * sedge hat (sages helmet) * skullcap (engraved helmet) * flack helmet (orange visored helmet) * crystal helm (metal disk) * mining helm (complete helmet) * field helm (tight helmet) * helm of safeguard (round helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (occultism gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (battle boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (DIFFER SEX CANT USE STUNTS) scroll of mana (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) scroll of phase door (OM) scroll of standard id (MY PRIVATE IS TENMETERS ACROSS) scroll of cure (IOWA WE CASK NIACIN WE IX APOGEE IOWA) * scroll of extra healing (9H) * scroll of greater mana restoration (WE ARE ALL INFECTED BY THE MESHERA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) general combat [Master] (max Master) (12800 of 25000) shield [Expert] (max Expert) (5400 of 12800) body armor [Master] (max Master) (12800 of 25000) two-handed weapons [Master] (max Master) (12800 of 25000) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12800 of 25000) searching [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) techniques [Master] (max Master) (12800 of 25000) two-weapon combat [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) axe [Master] (max Master) (12800 of 25000) pick-axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Master] (max Master) (12800 of 25000) scimitar [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) mace [Expert] (max Expert) (5400 of 12800) morning star [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) trident [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.