Leeroy, chaotic female x-race Warrior -.----- |.....| |..... |.....| |....@| |...u.| |.....| ------- [Leeroy the Swordsman] St17 Dx6 Co7 In3 Wi4 Ch6 WarXraFemCha Dlvl:1 $0 HP23(23) Pw18(18) AC1 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female x-race Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. @ a human or elf or you (x-race warrior called Leeroy, on a staircase) Accessing Pokedex entry for race X... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 4, magic resistance = 40, alignment 0. Fast (13). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, herbivorous. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, kick - shock damage There is a wall in the way! Race Xs aren't able to use more than one weapon at once. set of gray dragon scales - This is a piece of armor. Color: gray. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This armor offers moderate protection as well as magic resistance. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: double attacks You could not have this property intrinsically: full nutrients Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 308 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 75% chance Potion drop chance was reduced to 90% Tool drop chance was reduced to 87% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: dagger (turn 54) The following skill became untrainable if you tried to train it too early: polearms (turn 1155) The following skill became untrainable after a while: techniques (turn 38009) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 66646) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28310 Monster spawn increase reached its maximum at turn 76310 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 737067 The monster class that cannot be genocided was golem The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: impossible challenger (freq bonus 10) The monster species that spawned more often: snuffler condenser decameter froward (freq bonus 15) The monster species that spawned more often: ill mold (freq bonus 18) The monster species that spawned more often: young yellow dragon (freq bonus 8) The monster species that spawned more often: human warrior (freq bonus 24) The monster species that spawned more often: annoyed ogre (freq bonus 6) The monster species that spawned more often: damage sphere (freq bonus 8) The monster species that spawned more often: R4gx8S-v[Odn_G`$ (freq bonus 3) The monster species that spawned more often: Inuki (freq bonus 18) The monster species that spawned more often: definite bladder (freq bonus 5) The monster species that spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 42) The monster species that spawned more often: stone growth (freq bonus 7) The monster species that spawned more often: Fierna (freq bonus 27) The monster species that spawned more often: funny lady (freq bonus 6) The monster species that spawned more often: Medusa's pet fish (freq bonus 2) The monster species that spawned more often: bright blue missingno (freq bonus 30) The monster species that spawned more often: wounding knight (freq bonus 5) The monster species that spawned more often: disposable autodidactic bedlam rendezvousing (freq bonus 36) The monster species that spawned more often: kobold lord (freq bonus 3) The monster species that spawned more often: topic topwork transportability (freq bonus 9) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 6) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 8) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster species that never randomly spawned: novel patch The monster species that never randomly spawned: bzzz-bzzz wasp The monster species that never randomly spawned: Tillmann The monster species that never randomly spawned: Heike's hugging boot The monster species that never randomly spawned: Nazgul The monster species that never randomly spawned: nebulous star The monster species that never randomly spawned: spiderling The monster species that never randomly spawned: centrifugalize filching The monster species that never randomly spawned: prick monster The monster species that never randomly spawned: aqua kobold The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 26) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 60) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 24) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 61) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 22) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 2) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 4) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 11) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 2) Trap randomization happened for 1 in 969 traps Next attribute increase check would have come at turn 933 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having corrosivity (0) Your chance to block was 27% You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Clavicus Vile The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (90) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (space helmet) * skullcap (cloudy helmet) * flack helmet (meteoric helmet) * crystal helm (round helmet) * mining helm (water-pipe helmet) * field helm (plumed helmet) * helm of safeguard (secret helmet) * war hat (post-nuclear helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (inka gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (spider boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (HP LOWED BY HOT AND HEAL BY WATE) scroll of mana (HACKEM MUCHE) scroll of phase door (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) scroll of standard id (NOLIFEFORCE) scroll of cure (MIXING FUCK) * scroll of extra healing (INESSENTIAL INFILTRATED IVY) * scroll of greater mana restoration (HELLO WORLD IM AWESOME) Spellbooks spellbook of lightning (nether) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.