Leeroy, lawful male albae Fencer ------ ..... |..$|| |....| |..@@+ |....| ------ [Leeroy the Alcor] St10 Dx11 Co16 In8 Wi9 Ch6 FenAlbMalLaw Dlvl:1 $0 HP20(20) Pw22(22) AC6 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the albae Fencer, welcome back to SlashEMExtended! The moon is waning tonight. Sorry, but you are playing an old version and new games can no longer be started, therefore your game ends now. Please play the new version 2.3.8. Thank you! If you have any complaints, join the #em.slashem.me IRC channel on Freenode and pester me. Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 19 uncursed oranges {0} f - 19 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 157 Monsters only dropped their musable items with 27% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 85% Potion drop chance was reduced to 97% Armor drop chance was reduced to 81% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: sling (turn 134) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 272) The following skill became untrainable after a while: shuriken (turn 26550) The following skill couldn't be trained before a certain turn number is reached: devices (turn 31430) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 88842 Monster spawn increase reached its maximum at turn 180909 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2576525 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: fungus or mold (freq bonus 6) The monster species that spawned more often: crimson force patch (freq bonus 9) The monster species that spawned more often: counselable tetany (freq bonus 54) The monster species that spawned more often: baby voltigore (freq bonus 32) The monster species that spawned more often: camo dwarf (freq bonus 42) The monster species that spawned more often: camphor laboratorially (freq bonus 48) The monster species that spawned more often: unknown woman (freq bonus 9) The monster species that spawned more often: gleemen wedded (freq bonus 7) The monster species that spawned more often: gigantic mind flayer (freq bonus 20) The monster species that spawned more often: Galford (freq bonus 20) The monster species that spawned more often: nausea warp patch (freq bonus 18) The monster species that spawned more often: dark lancer (freq bonus 144) The monster species that spawned more often: dinosaur (freq bonus 26) The monster species that spawned more often: bad egg (freq bonus 42) The monster species that spawned more often: issue carmaker redecorated bumped (freq bonus 27) The monster species that spawned more often: stone jelly (freq bonus 10) The monster species that spawned more often: squeaking girl (freq bonus 8) The monster species that spawned more often: colluded force patch (freq bonus 28) The monster species that spawned more often: genier (freq bonus 27) The monster species that spawned more often: carnage opinionatedly (freq bonus 54) The monster species that spawned more often: permamimic hivemind (freq bonus 48) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster species that never randomly spawned: Talpa, Ruler of the Netherworld The monster species that never randomly spawned: dark gray mold The monster species that never randomly spawned: spear turret The monster species that never randomly spawned: insipidly resort The monster species that never randomly spawned: skeletal terror The monster species that never randomly spawned: qualitatively wennish colossally sidelight stray The monster species that never randomly spawned: ensnare recitation The monster species that never randomly spawned: chaotic spawn The monster species that never randomly spawned: maia The monster species that never randomly spawned: diskwipe daemon The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 40) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 7) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 82) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 4) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 3) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 2) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 9) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 10) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 100) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 94) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 1) Trap randomization happened for 1 in 296 traps Next attribute increase check would have come at turn 127 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having petrification resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (913) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (tribal helmet) * skullcap (great helmet) * flack helmet (internet helmet) * crystal helm (fish bowl) * mining helm (hydra helmet) * field helm (translucent helmet) * helm of safeguard (inkcoat helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (parked gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (profiled boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (PRZECIAZONY) scroll of mana (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of phase door (INNOCENCE PETRIFIED SKIN) scroll of standard id (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of cure (NOUS DEVONS GAGNER NOTRE RACE) * scroll of extra healing (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) * scroll of greater mana restoration (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) Rings ring of increase accuracy (cameo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Since you quit, the score list will not be checked.