Leeroy, chaotic male albae Zyborg ----- |n{.| .d@.. ----- [Leeroy the Tin Can] St13 Dx10 Co11 In6 Wi14 Ch7 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (7:9) {0} Tools b - the uncursed +1 green lightsaber (1372) named Dagon and Other Macabre Tales (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: fire resistance You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 71% Wand drop chance was reduced to 85% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 95% Tool drop chance was reduced to 84% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: matter spells (turn 38) The following skill became untrainable if you tried to train it too early: devices (turn 56) The following skill became untrainable after a while: protection spells (turn 35909) The following skill couldn't be trained before a certain turn number is reached: form VIII (Wedi) (turn 16086) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 44311 Monster spawn increase reached its maximum at turn 228571 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 692070 The monster class that cannot be genocided was worm The monster class that was spawned more often: jelly (freq bonus 8) The monster species that spawned more often: albino warp fungus (freq bonus 44) The monster species that spawned more often: double measurer measurer man (freq bonus 12) The monster species that spawned more often: dwarven wrapmastah (freq bonus 20) The monster species that spawned more often: worried petted (freq bonus 15) The monster species that spawned more often: redguard woman (freq bonus 20) The monster species that spawned more often: giant green jellyfish (freq bonus 60) The monster species that spawned more often: disembody leprosy (freq bonus 18) The monster species that spawned more often: phase cat (freq bonus 18) The monster species that spawned more often: undead kurwa (freq bonus 240) The monster species that spawned more often: blue light (freq bonus 27) The monster species that spawned more often: dveikus sephirah (freq bonus 22) The monster species that spawned more often: anti-defense monster (freq bonus 20) The monster species that spawned more often: Sonja's torn sneaker (freq bonus 30) The monster species that spawned more often: yellow pseudodragon (freq bonus 24) The monster species that spawned more often: pseudo rat (freq bonus 20) The monster species that spawned more often: undead slave master (freq bonus 11) The monster species that spawned more often: forcible electromotive (freq bonus 72) The monster species that spawned more often: great dome of perplexity (freq bonus 60) The monster species that spawned more often: withhold triarchy (freq bonus 45) The monster species that spawned more often: Madness (freq bonus 52) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 3) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster species that never randomly spawned: demon sprite The monster species that never randomly spawned: livingstone The monster species that never randomly spawned: uncontaminated shah The monster species that never randomly spawned: twin noritta The monster species that never randomly spawned: disenchanter growth The monster species that never randomly spawned: burrower gnome The monster species that never randomly spawned: Riverman The monster species that never randomly spawned: Sith, the Cat The monster species that never randomly spawned: Bull Gates 2 The monster species that never randomly spawned: geochemist transactor The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 35) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 6) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 18) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 72) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 108) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 2) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 21) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 8) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 10) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 15) Trap randomization happened for 1 in 572 traps Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having phasing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (223) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of mana (NEPHERIERI) scroll of phase door (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of standard id (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of cure (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) * scroll of extra healing (NYAH NYAH CATCHMEIFYOUCAA AN) * scroll of greater mana restoration (IA CTHULHU) Wands wand of solar beam (avocadowood) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.