Leeroy, chaotic male albae Zyborg ### ### ### -----|-------------|---------.------- -------------|..........<|...........|...........| --------------- |.........|.||...........|...........|..%......%.| ##`#|.....|.@.|...| |.-----.|.|.-|...........|...........|...........|##### #.,--.---.|.|.|.|.| |...|...|...`-...........*............^....#...%..,I,,## ##,-....|...|.|.|.| |--.|.-----.-|%..........|.........).|.^.........|###,,## #,--.|.|----.|.|.| |...|.| |...........|...........|.........%.|###,#,####%#|.|.| ..|.|.| |---|.| |...^....#..|...........|...........|#.)#,.,,,,,#|--.|----.|.--| |...|.| |...........|...........|.........%.|###.,.)#####|...|...|.|...| |.|.|.-------|----|-------------|---------%------|------.-----|.---.|.|.---.| |.|.|.......||......^....|((.......(.|...........|...........||.|..^|.|...|.| |.|.---.---.||^..^^.^.%..|....(......|...........|...........||.|.---.|--.|.| |.|...|.|...||...........|...........|.....>.....|...........||...|...|.|.|.| |.|--.---.---|...........|.(.....(..(|...........|...........|---.|I---.|.|.| |.|....>..|.`-...........-...........-...........-...........*..|`|.I...|.,^| |.------,--.-|...........|...........|...........|...........|-*--|.---.|.|.| |...........||...........|.......(...|...........|...........||...|...|.|...| |.----------||...........|..(........|...........|...........||--.---.|.---.| |...........|-----|-------------|---------|-------------|-----|.......|.....| ------------- --- --- --- --- --------------- [Leeroy the Metal Man] St18 Dx16 Co14 In9 Wi9 Ch10 ZybAlbMalCha Dlvl:2 $2765 HP58(121) Pw96(96) AC5 Xp8/2559 Wt0/2140 T6049 Latest messages You lose the ability to perform critical strike! Goodbye level 9. You hit the 'exit' button to escape from the grave! There you are again, back from the dead... [-59 -> 121] It bites you! [-68 -> 53] You hear an exhaling sound. You survived that attempt on your life. There is nothing here to pick up. Not carrying anything except gold. (2x) There is a wall in the way! You hear some noises in the distance. There is a wall in the way! (4x) # You hear a frantic melody that quickly rises and falls in pitch! There is a wall in the way! You hear some noises in the distance. There is a wall in the way! # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 34 Your max alignment was 35 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 209 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 84% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 39% Tool drop chance was reduced to 70% Food drop chance was reduced to 90% Monster death drops spawned with only 85% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: petkeeping (turn 154) The following skill became untrainable if you tried to train it too early: sexy flats (turn 1320) The following skill became untrainable after a while: healing spells (turn 48196) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 56091) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 50619 Monster spawn increase reached its maximum at turn 158481 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1293552 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: fire clan (freq bonus 24) The monster species that spawned more often: nitrohack horror (freq bonus 10) The monster species that spawned more often: clay mold (freq bonus 24) The monster species that spawned more often: steam ant (freq bonus 3) The monster species that spawned more often: evil monster (freq bonus 12) The monster species that spawned more often: viper scopion (freq bonus 18) The monster species that spawned more often: satiated soul (freq bonus 40) The monster species that spawned more often: gnoph-keh (freq bonus 10) The monster species that spawned more often: underpinned skilful (freq bonus 3) The monster species that spawned more often: crowned ticktock lissom recoiler (freq bonus 16) The monster species that spawned more often: incompatibility outnumbering (freq bonus 4) The monster species that spawned more often: entreatingly inept (freq bonus 20) The monster species that spawned more often: gummed scrivener (freq bonus 5) The monster species that spawned more often: fractured xorn (freq bonus 24) The monster species that spawned more often: inconsequentially impassable (freq bonus 5) The monster species that spawned more often: wrathier sultrier saccharinity (freq bonus 12) The monster species that spawned more often: apprentice shaman (freq bonus 36) The monster species that spawned more often: dim force fungus (freq bonus 16) The monster species that spawned more often: young shimmering dragon (freq bonus 5) The monster species that spawned more often: cloud cattle (freq bonus 12) The monster trait that was more common: monsters of large size (freq bonus 6) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 3) The monster trait that was more common: silent monsters (freq bonus 3) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 3) The monster species that never randomly spawned: enforcer The monster species that never randomly spawned: siena mold The monster species that never randomly spawned: jabberwock The monster species that never randomly spawned: gauze redistilling The monster species that never randomly spawned: yellow jacket The monster species that never randomly spawned: nymph zombie The monster species that never randomly spawned: colluded warp patch The monster species that never randomly spawned: unhealthy spore The monster species that never randomly spawned: counter ace The monster species that never randomly spawned: miss young The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 6) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 52) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 11) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 6) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 7) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 6) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 11) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 4) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 16) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 16) Trap randomization happened for 1 in 920 traps Next attribute increase check would have come at turn 7572 Strength training was 13 Dexterity training was 9 Wisdom training was 5 Constitution training was 13 You were magic-protected You had the menu bug. (221) You had not decided on your sexuality yet You were suffering from very slight contamination. (1) You were prevented from having clairvoyance (0) You were prevented from having half physical damage (0) You were aware of the presence of something You were warned of undead You had 979 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived after being killed once You didn't know any spells. Techniques known in the end Name Level Status dazzle 8 R Prepared(0) weapon practice 8 R Reloading(123) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Not Ready(3787) invoke deity 8 R Prepared(0) blood ritual 8 R Prepared(0) surgery 7 O Prepared(0) charge saber 4 R Soon(72) research 0 O Beyond recall(0) disarm 0 O Beyond recall(0) directive -1 O Beyond recall(0) Discoveries Scrolls scroll of healing (CONJUROR AXIOMATICALLY SILO) scroll of mana (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of standard id (LAD OS GA TIL CITADELLET) scroll of cure (YELLOWBEARD SCOURGE OF THE SEA) * scroll of extra healing (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) * scroll of greater mana restoration (HOUOU SUIKUN CHARCOLT MILLENUM) Potions potion of speed (rosemary) potion called burning (liquid) Rings ring of gain intelligence (glass) ring of invisibility (rhodonite) Wands wand of solar beam (conundrum) wand of death (fake) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 45 times You eaten food with animal by-products 21 times You eaten meat 20 times You were an atheist You never prayed to the gods You hit with a wielded weapon 472 times You killed 465 monsters You read items or engraved 32 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (64 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (132 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (38 of 160) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Skilled] (max Expert) (254 of 540) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (15 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Expert) (86 of 160) form II (Makashi) [Basic] (max Expert) (70 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (15 of 20) form V (Djem So) [Unskilled] (max Expert) (1 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (5 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (7 of 20) martial arts [Basic] (max Grand Master) (107 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (16 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (1 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Expert) (439 of 540) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg...