Leeroy, chaotic male albae Zyborg ### -@- .d.. |..... ---..... ......| ------- [Leeroy the Tin Can] St15 Dx7 Co17 In10 Wi11 Ch9 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: magic resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 92% Wand drop chance was reduced to 91% Potion drop chance was reduced to 73% Tool drop chance was reduced to 80% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: dart (turn 2) The following skill became untrainable if you tried to train it too early: chaos spells (turn 66) The following skill became untrainable after a while: divination spells (turn 40675) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 27548) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61714 Monster spawn increase reached its maximum at turn 150403 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3268300 The monster class that cannot be genocided was (null) The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: electro trove (freq bonus 12) The monster species that spawned more often: velcro bitch (freq bonus 30) The monster species that spawned more often: steam ant (freq bonus 6) The monster species that spawned more often: phase force fungus (freq bonus 3) The monster species that spawned more often: Galford (freq bonus 8) The monster species that spawned more often: master disintegrator (freq bonus 30) The monster species that spawned more often: splat tactic snowmobiler (freq bonus 9) The monster species that spawned more often: old sky dragon (freq bonus 24) The monster species that spawned more often: War (freq bonus 14) The monster species that spawned more often: ice stalk (freq bonus 8) The monster species that spawned more often: fallen (freq bonus 28) The monster species that spawned more often: coliform bartending sudanese (freq bonus 8) The monster species that spawned more often: Walter (freq bonus 15) The monster species that spawned more often: crawling eye (freq bonus 14) The monster species that spawned more often: irrupted pun (freq bonus 16) The monster species that spawned more often: mega cockroach (freq bonus 36) The monster species that spawned more often: multi-hued icky thing (freq bonus 16) The monster species that spawned more often: meme stalk (freq bonus 16) The monster species that spawned more often: Freddie (freq bonus 8) The monster species that spawned more often: volt growth (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster species that never randomly spawned: steam-powered rocket sentry The monster species that never randomly spawned: giant falcon The monster species that never randomly spawned: lusty hacksawed cindered The monster species that never randomly spawned: night slinger The monster species that never randomly spawned: dutch keeper The monster species that never randomly spawned: etching awaited homeliest The monster species that never randomly spawned: Maladjusted Leon The monster species that never randomly spawned: signed elemental The monster species that never randomly spawned: chemical growth The monster species that never randomly spawned: mesmerizing nymph The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 19) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 15) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 29) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 11) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 48) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 5) Trap randomization happened for 1 in 243 traps Trap difficulty was increased by 21 Next attribute increase check would have come at turn 513 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (534) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (JUMP OFF A BRIDGE) scroll of mana (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of phase door (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of standard id (FLASH EM EXTENDED PHOTOSHOOT) scroll of cure (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) * scroll of extra healing (SUDO ROOT) * scroll of greater mana restoration (LIVING SALT SHAKER) Wands wand of solar beam (iridium) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.