Leeroy, chaotic male albae Zyborg -|--- |...| |...| |$..| ...| |.f.| |@..| ----- [Leeroy the Tin Can] St12 Dx11 Co7 In11 Wi6 Ch9 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 76% Armor drop chance was reduced to 78% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 34) The following skill became untrainable if you tried to train it too early: occult spells (turn 1334) The following skill became untrainable after a while: enchantment spells (turn 6725) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 70385) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56592 Monster spawn increase reached its maximum at turn 177013 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 268620 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: primed endured quatrain torpidity (freq bonus 6) The monster species that spawned more often: stone jelly (freq bonus 12) The monster species that spawned more often: deep-religious alien (freq bonus 9) The monster species that spawned more often: saddling choky footbridge (freq bonus 12) The monster species that spawned more often: volcano gazer (freq bonus 24) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 42) The monster species that spawned more often: viper archer (freq bonus 18) The monster species that spawned more often: devilish potato (freq bonus 10) The monster species that spawned more often: hc lady (freq bonus 32) The monster species that spawned more often: warp draconian (freq bonus 28) The monster species that spawned more often: giant clear jellyfish (freq bonus 252) The monster species that spawned more often: condiment sectioned (freq bonus 24) The monster species that spawned more often: archeologist (freq bonus 10) The monster species that spawned more often: umbra warp patch (freq bonus 30) The monster species that spawned more often: chasm viper (freq bonus 6) The monster species that spawned more often: intensifying goldfish laminator clung (freq bonus 18) The monster species that spawned more often: rodding unlit (freq bonus 6) The monster species that spawned more often: ego ice troll (freq bonus 18) The monster species that spawned more often: elder stone dragon (freq bonus 132) The monster species that spawned more often: gnoll thief (freq bonus 10) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 12) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster species that never randomly spawned: translucent force fungus The monster species that never randomly spawned: oxidizer The monster species that never randomly spawned: bright violet fungus The monster species that never randomly spawned: regarding bothering The monster species that never randomly spawned: brigand The monster species that never randomly spawned: flying moyatto ball The monster species that never randomly spawned: kobold shaman The monster species that never randomly spawned: gratingly crunching The monster species that never randomly spawned: intwined systematize The monster species that never randomly spawned: dazzling golem The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 19) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 10) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 7) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 8) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 9) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 2) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 19) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 18) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 3) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 2) Trap randomization happened for 1 in 814 traps Next attribute increase check would have come at turn 1177 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (365) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of mana (BREADANDBUTTER POPGUN NUKE) scroll of phase door (ABABILA) scroll of standard id (FLOW AND WAVE MOVES IS MORE POWER) scroll of cure (AFKPU ZEJOTYDIN) * scroll of extra healing (OPGELEVELT) * scroll of greater mana restoration (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) Wands wand of solar beam (rusty) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.