Leeroy, chaotic male albae Zyborg #}.`}.#}}#.@..}..} # ..}}} ##..}.}}}.}}}}.| # }}}}}}#}# #.`.{.. ##.{`..}..} 9] Warning: HP low! The dungeon explorer's green lightsaber deactivates. Your plate mail blocks the hata-mata's attack. (2x) The dungeon explorer wields a green lightsaber {24}! The dungeon explorer ignites a green lightsaber. The dungeon explorer swings her green lightsaber. Your iron skull cap deflects the dungeon explorer's attack. The dungeon explorer swings her green lightsaber. The dungeon explorer just misses! The superthief throws an inka stinger! You are almost hit by an inka stinger. Your plate mail deflects the hata-mata's attack. The hata-mata brushes against your leg. The dungeon explorer wields a bow {12}! The dungeon explorer shoots an arrow! You are hit by an arrow! You die... Your inventory Weapons j - an uncursed +0 orcish short sword (wielded in other hand) {12} n - an uncursed +0 club {12} Armor a - an uncursed +1 plate mail (being worn) {200} k - an uncursed +0 enchanted (of teleport control) orcish helm (being worn) {12} Comestibles m - 2 uncursed apples {0} o - an uncursed jackal corpse {300} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} l - a cursed scroll of mana {0} Wands d - an uncursed wand of solar beam (0:9) {0} Tools b - an uncursed +1 green lightsaber (994) (lit) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: improved vision You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 326 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 99% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 83% Armor drop chance was reduced to 90% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: long sword (turn 550) The following skill became untrainable after a while: unicorn horn (turn 41311) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 23122) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 22281 Monster spawn increase reached its maximum at turn 187611 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 747240 The monster class that cannot be genocided was light The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: gatling turret (freq bonus 8) The monster species that spawned more often: charming scratcher (freq bonus 6) The monster species that spawned more often: startle jobbing (freq bonus 12) The monster species that spawned more often: orange stalk (freq bonus 12) The monster species that spawned more often: hunting gremlin (freq bonus 10) The monster species that spawned more often: black raptor (freq bonus 7) The monster species that spawned more often: gnome guard (freq bonus 16) The monster species that spawned more often: unassured riyal (freq bonus 8) The monster species that spawned more often: masticating signora captaincy (freq bonus 5) The monster species that spawned more often: patrol automaton (freq bonus 16) The monster species that spawned more often: Clyde (freq bonus 16) The monster species that spawned more often: The Coffin Nail (freq bonus 24) The monster species that spawned more often: june between (freq bonus 12) The monster species that spawned more often: Princess Tsunade, the Medical Ninja (freq bonus 36) The monster species that spawned more often: Su-Dic (freq bonus 3) The monster species that spawned more often: spear turret (freq bonus 8) The monster species that spawned more often: speedotrice (freq bonus 12) The monster species that spawned more often: magma demon (freq bonus 4) The monster species that spawned more often: bipolar oddity (freq bonus 8) The monster species that spawned more often: vivendi numeral (freq bonus 24) The monster trait that was more common: monsters that can be tamed with food (freq bonus 8) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster species that never randomly spawned: deep dragon The monster species that never randomly spawned: flimflammer pontificate The monster species that never randomly spawned: crosspatch verging littler The monster species that never randomly spawned: adding lich The monster species that never randomly spawned: upgraded secret car The monster species that never randomly spawned: disgusting force patch The monster species that never randomly spawned: cyan force fungus The monster species that never randomly spawned: infirm perfectly puppyish crediting pullback The monster species that never randomly spawned: ministering shuddering forecasted The monster species that never randomly spawned: slow vortex The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 13) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 13) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 32) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 36) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 85) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 6) Trap randomization happened for 1 in 555 traps Next attribute increase check would have come at turn 1903 Strength training was -3 Dexterity training was 3 Wisdom training was 0 Constitution training was 5 You were magic-protected You had the following problem: Your immediate surroundings are obscured by a gray shroud. (87) You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having free action (0) You were aware of the presence of something You were warned of undead You had 774 points of nutrition remaining You had teleport control You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 3 R Prepared(0) weapon practice 3 R Not Ready(2843) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) blood ritual 3 R Prepared(0) booze 2 O Prepared(0) Discoveries Weapons orcish short sword (crude short sword) Armor orcish helm (iron skull cap) Scrolls scroll of healing (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) scroll of mana (POKEDEX REGISTRATION COMPLETE) scroll of phase door (ROLL INTO THE CAGE) scroll of standard id (DESREVER TSEPMET) scroll of cure (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) * scroll of extra healing (SILLY LITTLE NYMPHS) * scroll of greater mana restoration (MI AKUS NEEEEEE) Potions potion of gain level (blue flag) Wands wand of solar beam (cherry) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 white blobs (1 created) a jackal a pack jackal (18 created) 0 xoves (1 created) 0 kittens (1 created) a goblin 0 iron piercers (1 created) a culf a pack rabbit 0 bus drivers (1 created) 0 larvae (1 created) 2 specific bugs 0 melee bugs (1 created) 0 nightingales (1 created) a deathmold an orange mold 0 golden molds (1 created) 0 green molds (1 created) 0 apprentice lichens (1 created) 0 flying stone giants (1 created) 2 New Kops a huge ogre thief (5 created) a low ooze 0 spacewars fighters (5 created) 0 division thieves (2 created) 0 division jedis (6 created) a superthief (6 created) 0 superjedis (2 created) 0 critically injured thieves (1 created) 0 critically injured jedis (4 created) 0 car-driving superthieves (3 created) 0 Gunnhild's General Stores (3 created) a minighost 0 tortoises (9 created) 0 slithy tortoises (1 created) 0 hata-matas (1 created) 0 rouge jellyfish (3 created) 0 hovering fish (1 created) 0 magikarps (1 created) 0 giant oysters (1 created) a newt 0 novice medium walls (1 created) 2 novice dark walls 0 thick jumping jellyfish (1 created) a disintegration trove (2 created) 0 poison troves (1 created) 104 creatures born. 19 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (24 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (8 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (1 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (3 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (6 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (39 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You died in The Dungeons of Doom on dungeon level 2 with 295 points, and 5 pieces of gold, after 709 moves. Killer: an arrow You were level 3 with a maximum of 58 hit points when you died. You reached the 86th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 84 319 DogeKip-Jed-Ang-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Andor Drakon). - [54] 85 300 Leeroy-Mys-Alb-Mal-Law escaped the dungeon [max level 1]. 19 [19] *86 295 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an arrow. - [58] 87 271 Leeroy-Pal-Dop-Mal-Law quit in The Dungeons of Doom on level 1. 36 [36] 88 258 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [51]