Leeroy, chaotic male albae Zyborg --+----- |.....:| |......| |......| |......| |......| |...@d.+ -------- [Leeroy the Tin Can] St12 Dx11 Co14 In10 Wi10 Ch11 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: fear resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 53 Wand identification only worked 3 times out of 20 Gem identification only worked 100 times out of 121 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 91% Potion drop chance was reduced to 50% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 81% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: form VII (Vaapad) The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: shuriken (turn 30) The following skill became untrainable if you tried to train it too early: body armor (turn 1938) The following skill became untrainable after a while: general combat (turn 28903) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 38852) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46176 Monster spawn increase reached its maximum at turn 150666 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2665424 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: totally bad force patch (freq bonus 12) The monster species that spawned more often: pugilism clarke ovulating (freq bonus 20) The monster species that spawned more often: umber hulk (freq bonus 20) The monster species that spawned more often: real disenchantment hound (freq bonus 24) The monster species that spawned more often: undead worm (freq bonus 24) The monster species that spawned more often: overleaf reifier trashier (freq bonus 42) The monster species that spawned more often: vampiric fungus (freq bonus 39) The monster species that spawned more often: unacclimated briefcase dropout clubhauled (freq bonus 40) The monster species that spawned more often: destruction turret (freq bonus 36) The monster species that spawned more often: Sigurd (freq bonus 18) The monster species that spawned more often: hippogryph (freq bonus 28) The monster species that spawned more often: anna seeder (freq bonus 9) The monster species that spawned more often: tron bug (freq bonus 5) The monster species that spawned more often: Dancer (freq bonus 24) The monster species that spawned more often: Succubus Kleever (freq bonus 21) The monster species that spawned more often: Linus the Cat (freq bonus 24) The monster species that spawned more often: Vacuator (freq bonus 20) The monster species that spawned more often: radioactive gnoll (freq bonus 84) The monster species that spawned more often: really dangerous patch (freq bonus 14) The monster species that spawned more often: nexus patch (freq bonus 18) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 6) The monster trait that was more common: monsters that count as mind flayers (freq bonus 10) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 6) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster species that never randomly spawned: undead cockatrice The monster species that never randomly spawned: Vilea's sister The monster species that never randomly spawned: hobbit runner The monster species that never randomly spawned: bone xorn The monster species that never randomly spawned: hacker teacher The monster species that never randomly spawned: stygian fetish The monster species that never randomly spawned: Modular Grigori The monster species that never randomly spawned: selenite butcher The monster species that never randomly spawned: windscreen forcer The monster species that never randomly spawned: loyally twilight The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 4) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 10) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 17) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 4) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 3) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 15) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 87) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 1) Trap randomization happened for 1 in 441 traps Next attribute increase check would have come at turn 1681 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (997) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (JUBILEX IS MY BEST FRIEND) scroll of mana (CLITUS DISCUS) scroll of phase door (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of standard id (PHCHYAR PA CHA MILCHITHER) scroll of cure (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) * scroll of extra healing (YOU WILL DIE A SLOW SLOW DEATH) * scroll of greater mana restoration (ADE EXPIRIUS) Wands wand of solar beam (hooked) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the little dog escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.