Leeroy, chaotic male albae Zyborg ------------------------ |.....@......G.........| |.....f........Z.......| |......................| .......................| ------------------------ [Leeroy the Tin Can] St14 Dx10 Co6 In6 Wi12 Ch7 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. What do you want to zap? [d or ?*] Nothing happens. The wand of solar beam turns to dust. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 75% Implant drop chance was reduced to 99% Potion drop chance was reduced to 70% Food drop chance was reduced to 99% Monster death drops spawned with only 98% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 44) The following skill became untrainable if you tried to train it too early: saber (turn 245) The following skill became untrainable after a while: chaos spells (turn 42669) The following skill couldn't be trained before a certain turn number is reached: mace (turn 44364) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97715 Monster spawn increase reached its maximum at turn 514565 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5502730 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: Sogetsu Kazama (freq bonus 10) The monster species that spawned more often: shortener (freq bonus 12) The monster species that spawned more often: broken vehicle scholar (freq bonus 8) The monster species that spawned more often: stashing acceptable (freq bonus 12) The monster species that spawned more often: blue whale (freq bonus 6) The monster species that spawned more often: coinsuring nonaggression (freq bonus 15) The monster species that spawned more often: high orc captain (freq bonus 7) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 12) The monster species that spawned more often: swarm monkey (freq bonus 14) The monster species that spawned more often: amnesia elemental (freq bonus 6) The monster species that spawned more often: unvoiced transported (freq bonus 4) The monster species that spawned more often: Master Daemon (freq bonus 15) The monster species that spawned more often: greater chaotic servant (freq bonus 6) The monster species that spawned more often: wrinkled stalk (freq bonus 3) The monster species that spawned more often: crazed napalm (freq bonus 40) The monster species that spawned more often: spirit thrower troll (freq bonus 6) The monster species that spawned more often: dread lich (freq bonus 12) The monster species that spawned more often: backbitten insoul underlayer (freq bonus 8) The monster species that spawned more often: inka girl (freq bonus 24) The monster species that spawned more often: giant zinc ant (freq bonus 8) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters with extra painful attacks (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 16) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 6) The monster species that never randomly spawned: Otiax The monster species that never randomly spawned: very nasty bomb The monster species that never randomly spawned: holed wall The monster species that never randomly spawned: adult rainbow dragon The monster species that never randomly spawned: bore worm The monster species that never randomly spawned: unkindest storyteller The monster species that never randomly spawned: forest orc The monster species that never randomly spawned: petty gray wolf The monster species that never randomly spawned: greater nalfeshnee The monster species that never randomly spawned: Vampire Kleever The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 11) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 36) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 41) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 5) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 34) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 1) Trap randomization happened for 1 in 730 traps Next attribute increase check would have come at turn 1590 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having double attacks (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (558) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (NOTARY SOJAC) scroll of mana (RIEN NE VA PLUS) scroll of phase door (VEGETARIANISM IS AN EATING DISORDER) scroll of standard id (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of cure (GODFATHER OF ALL ROGUELIKES) * scroll of extra healing (PHD IN HIGH HEELING) * scroll of greater mana restoration (FLUKY STOREFRONTS) Wands wand of solar beam (vajra) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.