Leeroy, lawful male albae Zyborg ----------- ----------- |.....................| .........G............| |................d@...| ----------------------- [Leeroy the Tin Can] St9 Dx10 Co12 In11 Wi11 Ch7 ZybAlbMalLaw Dlvl:1 $0 HP28(28) Pw14(14) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 116 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 92% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 87% Armor drop chance was reduced to 91% Tool drop chance was reduced to 67% Food drop chance was reduced to 99% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: techniques (turn 1) The following skill became untrainable if you tried to train it too early: hammer (turn 70) The following skill became untrainable after a while: elemental spells (turn 35931) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 52288) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94960 Monster spawn increase reached its maximum at turn 188950 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 909504 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: reddish patch (freq bonus 27) The monster species that spawned more often: yorkshire terrier (freq bonus 30) The monster species that spawned more often: Su-Dic (freq bonus 24) The monster species that spawned more often: commuted chagrining frivoler (freq bonus 12) The monster species that spawned more often: rocktaur (freq bonus 10) The monster species that spawned more often: alarm star (freq bonus 6) The monster species that spawned more often: underrated southward (freq bonus 4) The monster species that spawned more often: broken bulb (freq bonus 12) The monster species that spawned more often: giant hunter ant (freq bonus 4) The monster species that spawned more often: contatl (freq bonus 12) The monster species that spawned more often: gnomish psi-jic (freq bonus 18) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 20) The monster species that spawned more often: hurtful spirit (freq bonus 26) The monster species that spawned more often: brassish viscid stumblingly (freq bonus 8) The monster species that spawned more often: hellhole force patch (freq bonus 6) The monster species that spawned more often: alpha metroid (freq bonus 4) The monster species that spawned more often: shard colony (freq bonus 9) The monster species that spawned more often: burning wall (freq bonus 6) The monster species that spawned more often: acetic acid cloud (freq bonus 4) The monster species that spawned more often: chickpea shadowboxed aforesaid (freq bonus 18) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 5) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 6) The monster species that never randomly spawned: cape buffalo The monster species that never randomly spawned: sparrow The monster species that never randomly spawned: Sofia's leather pump The monster species that never randomly spawned: karmic mold The monster species that never randomly spawned: trailing mozambique sniffily The monster species that never randomly spawned: porter secret car The monster species that never randomly spawned: aoa droplet The monster species that never randomly spawned: jikiniki The monster species that never randomly spawned: undead fish The monster species that never randomly spawned: electro skeleton The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 26) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 23) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 11) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 5) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 13) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 6) Trap randomization happened for 1 in 251 traps Next attribute increase check would have come at turn 472 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having displacement (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (90) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (POKEMONGO GOTTA CHEAT EM ALL) scroll of mana (KNOCK THE PROP CANNT BE USE) scroll of phase door (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) scroll of standard id (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of cure (RW NW PRT M HRW) * scroll of extra healing (B T M M M M M) * scroll of greater mana restoration (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) Wands wand of solar beam (jelly) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.