Leeroy, chaotic male albae Zyborg ----- |..$| |.@.| |.f.| |.... +...| |...| ----- [Leeroy the Tin Can] St8 Dx10 Co9 In5 Wi8 Ch9 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 207 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 99% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 90% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: polymorphing (turn 8) The following skill became untrainable if you tried to train it too early: lance (turn 4554) The following skill became untrainable after a while: dagger (turn 37634) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 51938) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97064 Monster spawn increase reached its maximum at turn 187985 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4796064 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: piercer (freq bonus 3) The monster species that spawned more often: training ray (freq bonus 72) The monster species that spawned more often: red hot ride (freq bonus 30) The monster species that spawned more often: workingman bedraggled (freq bonus 12) The monster species that spawned more often: shining giant (freq bonus 15) The monster species that spawned more often: Dora's hugging boot (freq bonus 60) The monster species that spawned more often: pewterer revolution (freq bonus 8) The monster species that spawned more often: audad buttonhook (freq bonus 32) The monster species that spawned more often: green growth (freq bonus 6) The monster species that spawned more often: Merry Luis (freq bonus 18) The monster species that spawned more often: transfinite hardest goose (freq bonus 5) The monster species that spawned more often: shrewd galax trusty painting (freq bonus 6) The monster species that spawned more often: mindsnack walker (freq bonus 15) The monster species that spawned more often: admiration fleeting (freq bonus 18) The monster species that spawned more often: big bear brother (freq bonus 30) The monster species that spawned more often: pit lich (freq bonus 8) The monster species that spawned more often: Ford Perfect (freq bonus 10) The monster species that spawned more often: snark (freq bonus 18) The monster species that spawned more often: metal scorpion (freq bonus 16) The monster species that spawned more often: sludge lich (freq bonus 24) The monster species that spawned more often: disenchanter warp fungus (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster species that never randomly spawned: unbeloved spiny The monster species that never randomly spawned: slimy bug The monster species that never randomly spawned: slow shadow The monster species that never randomly spawned: correct bull The monster species that never randomly spawned: mining site dragon The monster species that never randomly spawned: coolivert The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: aphorized rallied embezzling The monster species that never randomly spawned: Ruea's lady sandal The monster species that never randomly spawned: wildwest gunman The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 32) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 7) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 6) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 34) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 23) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 2) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 2) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 2) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 14) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 3) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 1) Trap randomization happened for 1 in 365 traps Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (262) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ZUKKO MY GOOK) scroll of mana (DIBING TO ATTACK NEXT) scroll of phase door (IAO ASTO IOPHE) scroll of standard id (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of cure (SNOWMAN WITHOUT SNOW) * scroll of extra healing (MAKED FLOT STONE TO HURTED ENEMYTRAP) * scroll of greater mana restoration (VARFOR PRATAR DU SA OM MIN FLICKVAN) Wands wand of solar beam (ebony) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.