Leeroy, chaotic male albae Zyborg --- ------ |._....d.| |......@.| +...Z....| ---------- [Leeroy the Tin Can] St18 Dx5 Co15 In9 Wi8 Ch4 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 77% Wand drop chance was reduced to 73% Potion drop chance was reduced to 96% Armor drop chance was reduced to 94% Tool drop chance was reduced to 86% Food drop chance was reduced to 93% Monster death drops spawned with only 95% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: sexy flats (turn 26) The following skill became untrainable if you tried to train it too early: shield (turn 351) The following skill became untrainable after a while: morning star (turn 32394) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 40602) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54220 Monster spawn increase reached its maximum at turn 161145 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 681836 The monster class that cannot be genocided was jelly The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: Eddie (freq bonus 4) The monster species that spawned more often: postfixed prancing delectation devout (freq bonus 16) The monster species that spawned more often: reseating gravitative (freq bonus 2) The monster species that spawned more often: contracture christie bedsore (freq bonus 27) The monster species that spawned more often: stone dragon (freq bonus 8) The monster species that spawned more often: oddish (freq bonus 6) The monster species that spawned more often: great wyrm of elements (freq bonus 10) The monster species that spawned more often: totter flailing (freq bonus 6) The monster species that spawned more often: night reaver (freq bonus 21) The monster species that spawned more often: phororachus (freq bonus 8) The monster species that spawned more often: red crab (freq bonus 15) The monster species that spawned more often: Amelje's sandal (freq bonus 12) The monster species that spawned more often: Runner (freq bonus 18) The monster species that spawned more often: Inge's combat boot (freq bonus 6) The monster species that spawned more often: smoky quartz unicorn (freq bonus 6) The monster species that spawned more often: subduing willow (freq bonus 6) The monster species that spawned more often: metal jelly (freq bonus 21) The monster species that spawned more often: ojyama puyo (freq bonus 8) The monster species that spawned more often: infected dove (freq bonus 6) The monster species that spawned more often: false error (freq bonus 3) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster species that never randomly spawned: archer The monster species that never randomly spawned: overworked police officer The monster species that never randomly spawned: giant silver dragonfly The monster species that never randomly spawned: bang bag The monster species that never randomly spawned: disintegrator The monster species that never randomly spawned: furious stalk The monster species that never randomly spawned: upcharge troll The monster species that never randomly spawned: rending horror The monster species that never randomly spawned: undead twelph The monster species that never randomly spawned: trembling poplar The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 9) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 193) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 17) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 3) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 3) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 78) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 77) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 6) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 47) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 1) Trap randomization happened for 1 in 330 traps Trap difficulty was increased by 82 Next attribute increase check would have come at turn 480 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (SHELL PROTECT KEY) scroll of mana (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of phase door (THERESA FLAUSCHEBUESCHEL MAY) scroll of standard id (LAD OS GA TIL CITADELLET) scroll of cure (ONE RESULT IS MORE POWER) * scroll of extra healing (SLASHEM EXTENDED WANTS YOU DEAD) * scroll of greater mana restoration (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) Wands wand of solar beam (decayed) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.