Leeroy, lawful male ancient Zyborg -------- |..d.@.| | ----.# .| | [Leeroy the Tin Can] St15 Dx12 Co12 In8 Wi13 Ch5 ZybAncMalLaw Dlvl:1 $0 HP23(23) Pw7(7) AC-2 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ancient Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. yarimo'tkazgiches - This is a tool. Color: white. Material: iron. Appearance: ikki-simli narsa. Most tools can be applied for an effect; some are also useful when wielded. It's a two-wired piece of metal. Nobody knows if it's good for anything. What do you want to use or apply? [bcd or ?*] You don't understand anything about electronics !!! You don't know any spells right now. # This technique allows you to perform a powerful attack against a monster close by, the strength of which depends on the technique's level. Use this technique? [yn] (n) In what direction? [hykulnjb><] You perform a flashy twirl! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 16 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 90% Wand drop chance was reduced to 93% Armor drop chance was reduced to 69% Tool drop chance was reduced to 94% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: crossbow (turn 28) The following skill became untrainable if you tried to train it too early: broadsword (turn 192) The following skill became untrainable after a while: searching (turn 17722) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 37849) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60211 Monster spawn increase reached its maximum at turn 190232 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 526338 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: umber hulk (freq bonus 19) The monster species that spawned more often: Ruea's plateau boot (freq bonus 40) The monster species that spawned more often: hutched checkerboard (freq bonus 40) The monster species that spawned more often: real fumblebee (freq bonus 120) The monster species that spawned more often: adequacy irrepressibly (freq bonus 84) The monster species that spawned more often: spotted jelly (freq bonus 44) The monster species that spawned more often: elapse batmen (freq bonus 87) The monster species that spawned more often: ghetto force fungus (freq bonus 42) The monster species that spawned more often: magic warp fungus (freq bonus 60) The monster species that spawned more often: dream lich (freq bonus 63) The monster species that spawned more often: really big tarantula (freq bonus 20) The monster species that spawned more often: wing baddie (freq bonus 80) The monster species that spawned more often: porter suspicious vortex (freq bonus 20) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 23) The monster species that spawned more often: dream colony (freq bonus 126) The monster species that spawned more often: plastic golem (freq bonus 20) The monster species that spawned more often: gazer horror (freq bonus 80) The monster species that spawned more often: bum beggar (freq bonus 84) The monster species that spawned more often: alchemist (freq bonus 21) The monster species that spawned more often: fiery carcass (freq bonus 46) The monster species that spawned more often: werekillerbee (freq bonus 22) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster species that never randomly spawned: furring epitome The monster species that never randomly spawned: reexchange rephrasing diplomatique The monster species that never randomly spawned: Solvejg The monster species that never randomly spawned: tirade vexer The monster species that never randomly spawned: cuspidal pithed The monster species that never randomly spawned: consigning echidna admissible The monster species that never randomly spawned: croquette canvaslike The monster species that never randomly spawned: duergar king The monster species that never randomly spawned: giant red swarm ant The monster species that never randomly spawned: undead fungus The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: yomg'ir bulut (magnificent) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: qattiqlashishi ishga solmay (snowy) The RNG hath decreed that this item was never generated: randomized helmet (RNG dubulg'a) The RNG hath decreed that this item was never generated: muz (iceblock) The RNG hath decreed that this item was never generated: shield of light (yorqin qalqon) The RNG hath decreed that this item was never generated: boots of plugsuit (mahkam uydirma chizilmasin) The RNG hath decreed that this item was never generated: battle-axe (ikki boshli ax) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 5) The RNG hath decreed that this item was generated more often: placeholder gloves (ispaniya qo'lqop, freq bonus 210) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 21) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of leech (kam qo'lqop barmoq, freq bonus 20) The RNG hath decreed that this item was generated more often: sterillamoq (sexual, freq bonus 6) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 172) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of speed (konusning-pokiza zarbdan, freq bonus 10) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 72) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: tabiat nur (retarded) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: silver khakkhara (kumush rohiblik xodimlari) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: timerun trap (freq bonus 12) Trap randomization happened for 1 in 772 traps Next attribute increase check would have come at turn 751 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having numbopathy (0) You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (73) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) critical strike 1 O Not Ready(2196) Discoveries Scrolls scroll of davolash (EKNA EKNAD) scroll of sirli kuch (FEELING MARKSMAN AMYLEIN) scroll of bosqich eshik (TEPER VY MERTVY) scroll of yagona identifikatsiya (MAPIRO MAHAMA DIROMAT) scroll of qattiqlashishi (UNPLAYABLE BINDER ROLE) * scroll of qo'shimcha shifo (FOCUS SASH EM EXTENDED STURDY) * scroll of katta sehrli energiya tiklash (WA DO SHITAI NODESU KA) Wands wand of quyosh nur (dodecagonal) Tools yashil nur (nur qilichi) yarimo'tkazgich (ikki-simli narsa) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.