Leeroy, chaotic male albae Zyborg --+-------- |.........| |.°.......| ....@d....| ----------- [Leeroy the Tin Can] St7 Dx12 Co11 In9 Wi11 Ch5 ZybAlbMalCha Dlvl:1 $0 HP-2(28) Pw14(14) AC-2 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. What do you want to zap? [d or ?*] In what direction? [hykulnjb><] You irradiate yourself! [-22 -> 6] What do you want to zap? [d or ?*] Nothing happens. What do you want to eat? [ac or ?*] Never mind. What do you want to zap? [d or ?*] You wrest one last charge from the worn-out wand. In what direction? [hykulnjb><] You irradiate yourself! You die... Your inventory Armor a - an uncursed rustproof +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:-1) {0} Tools b - an uncursed +1 green lightsaber (1240) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: stealth You could not have this property intrinsically: magic resistance Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 24% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 78% Tool drop chance was reduced to 60% Food drop chance was reduced to 74% Monster death drops spawned with only 88% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: petkeeping (turn 12) The following skill became untrainable if you tried to train it too early: dagger (turn 240) The following skill became untrainable after a while: divination spells (turn 24930) The following skill couldn't be trained before a certain turn number is reached: saber (turn 43377) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66330 Monster spawn increase reached its maximum at turn 221580 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 901719 The monster class that cannot be genocided was jelly The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: navy fungus (freq bonus 60) The monster species that spawned more often: amnesia patch (freq bonus 48) The monster species that spawned more often: evil necro mage (freq bonus 8) The monster species that spawned more often: sexy woman (freq bonus 8) The monster species that spawned more often: shoo turret (freq bonus 9) The monster species that spawned more often: dirty beam (freq bonus 5) The monster species that spawned more often: storm caster (freq bonus 24) The monster species that spawned more often: gazer larva (freq bonus 36) The monster species that spawned more often: winged gray unicorn (freq bonus 24) The monster species that spawned more often: dwarf lord (freq bonus 16) The monster species that spawned more often: black ape (freq bonus 6) The monster species that spawned more often: stardust force patch (freq bonus 8) The monster species that spawned more often: totoro (freq bonus 15) The monster species that spawned more often: pleasing patch (freq bonus 14) The monster species that spawned more often: stalking master lichen (freq bonus 6) The monster species that spawned more often: black harpy (freq bonus 8) The monster species that spawned more often: deleterious bug (freq bonus 16) The monster species that spawned more often: kraken (freq bonus 8) The monster species that spawned more often: blank spore (freq bonus 10) The monster species that spawned more often: inertia colony (freq bonus 5) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 3) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster species that never randomly spawned: changed The monster species that never randomly spawned: whipbarb draconian The monster species that never randomly spawned: elona snail The monster species that never randomly spawned: slinging opal gems The monster species that never randomly spawned: buttonhook guanin The monster species that never randomly spawned: nightly mushroom The monster species that never randomly spawned: Cerberus The monster species that never randomly spawned: ill warp fungus The monster species that never randomly spawned: jumping jellyfish The monster species that never randomly spawned: unsaddle unveiled The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 5) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 10) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 10) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 17) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 11) Trap randomization happened for 1 in 310 traps Next attribute increase check would have come at turn 732 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having reflection (0) You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (483) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) weapon practice 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) blood ritual 1 R LIMIT(0) Discoveries Scrolls scroll of healing (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of mana (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of phase door (PUUN TAFFY) scroll of standard id (AD TENT IS LARIENTELRUNYAS BANE) scroll of cure (VAGUE POLITICAL COMMENTARY) * scroll of extra healing (I WANT TO HERB MY BIKE UP) * scroll of greater mana restoration (SHIELD IS ON) Wands wand of solar beam (fogwood) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg...