Leeroy, lawful male albae Dunmer ---------- |........| .......B.+ |.....@..| .........| ---------- [Leeroy the Radical Elf] St15 Dx9 Co10 In8 Wi10 Ch5 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (2x) You need a blade to use this technique. Doing so allows you to severely hurt an adjacent non-headless monster; high technique levels sometimes even allow you to instakill the monster. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 38 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 79% Armor drop chance was reduced to 85% Food drop chance was reduced to 99% Monster death drops spawned with only 85% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: crossbow (turn 29) The following skill became untrainable if you tried to train it too early: broadsword (turn 608) The following skill became untrainable after a while: high heels (turn 27022) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 20601) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59933 Monster spawn increase reached its maximum at turn 195774 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 682104 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: purple naga hatchling (freq bonus 16) The monster species that spawned more often: large spawn permamimic (freq bonus 6) The monster species that spawned more often: immobile colony (freq bonus 18) The monster species that spawned more often: healing water nymph (freq bonus 12) The monster species that spawned more often: saber cat (freq bonus 30) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 72) The monster species that spawned more often: multicolor grue (freq bonus 18) The monster species that spawned more often: hill orc (freq bonus 10) The monster species that spawned more often: undead death eater (freq bonus 18) The monster species that spawned more often: Lea (freq bonus 8) The monster species that spawned more often: invalidate rehandled (freq bonus 12) The monster species that spawned more often: rod permamimic (freq bonus 6) The monster species that spawned more often: shitty stalk (freq bonus 20) The monster species that spawned more often: shambling mound (freq bonus 15) The monster species that spawned more often: mini robo-ky (freq bonus 10) The monster species that spawned more often: microphone fetter (freq bonus 30) The monster species that spawned more often: Buer (freq bonus 8) The monster species that spawned more often: blank stalk (freq bonus 144) The monster species that spawned more often: static permamimic (freq bonus 24) The monster species that spawned more often: adore debacle (freq bonus 9) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster species that never randomly spawned: smart trove The monster species that never randomly spawned: stone dragon The monster species that never randomly spawned: phase shifter The monster species that never randomly spawned: swarming girl The monster species that never randomly spawned: atavistic smuggled The monster species that never randomly spawned: magic warp patch The monster species that never randomly spawned: master nalfeshnee The monster species that never randomly spawned: holy fishing rod The monster species that never randomly spawned: special force patch The monster species that never randomly spawned: Maurah's sweetheart pump The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 8) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 2) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 80) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 2) Trap randomization happened for 1 in 223 traps Next attribute increase check would have come at turn 645 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (321) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (winter stilettos) * elven cloak (faded pall) Scrolls scroll of healing (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of mana (I THINK THE WAND BALANCE PATCH SUXXORZ) scroll of phase door (FULL HEALTHHY HALF DAMAGE) scroll of standard id (MERKELDAEMMERUNG) scroll of cure (CUTME) * scroll of extra healing (IL NEMICO E STATO VENDUTO) * scroll of greater mana restoration (PUTO FER LO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.