Leeroy, lawful male argonian Fencer ------.---- -.........#-- ---.....| #|.....| #@.....| #-.....| .....#| ------- [Leeroy the Alcor] St14 Dx12 Co14 In9 Wi6 Ch7 FenArgMalLaw Dlvl:1 $0 HP24(24) Pw22(22) AC6 Exp2 T26 Latest messages # You can invoke this technique to walk right through monsters for a short time. Remember: if you want to attack them in melee, you'll need to prefix your movements with the F command. If you are wielding two weapons at the same time and attack a monster while having the technique active, you will deal extra damage with every hit. Use this technique? [yn] (n) You prepare a powerful axe-and-sword-mill! You hit the ordinator called Andragil the battler! You stop whirling. You kill poor ordinator called Andragil the battler! Welcome to experience level 2. You hear the rumble of distant thunder... What do you want to eat? [def or ?*,] This ordinator corpse tastes terrible! You finish eating the ordinator corpse. What do you want to eat? [def or ?*] There's nothing here to eat. l - a mace {12}. You destroy the kobold zombie! Really attack the newt? [yn] (n) (3x) Are you really sure [yes/no]? You kill the newt! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} l - an uncursed +0 mace {12} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 20 uncursed oranges {0} f - 16 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You have transgressed Your alignment was -44 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: fire resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 379 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 54% chance Musable item generation frequency had a negative bias of 40% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 15% Potion drop chance was reduced to 76% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: form VII (Vaapad) The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: implants (turn 15) The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 1012) The following skill became untrainable after a while: general combat (turn 21960) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 23872) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50107 Monster spawn increase reached its maximum at turn 141395 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3736616 The monster class that cannot be genocided was turret The monster class that was spawned more often: Zouthern animal (freq bonus 3) The monster species that spawned more often: pit ufo (freq bonus 30) The monster species that spawned more often: ebony warp fungus (freq bonus 16) The monster species that spawned more often: snowball thrower (freq bonus 28) The monster species that spawned more often: Kerstin (freq bonus 48) The monster species that spawned more often: opal patch (freq bonus 7) The monster species that spawned more often: alarm bulb (freq bonus 12) The monster species that spawned more often: toxic patch (freq bonus 16) The monster species that spawned more often: geologically nonaligned overweigh (freq bonus 12) The monster species that spawned more often: blood brothers (freq bonus 5) The monster species that spawned more often: balled transfer (freq bonus 5) The monster species that spawned more often: undead poison mage (freq bonus 30) The monster species that spawned more often: colluded mold (freq bonus 10) The monster species that spawned more often: evil monster (freq bonus 24) The monster species that spawned more often: undead beholder (freq bonus 54) The monster species that spawned more often: ancient sky dragon (freq bonus 18) The monster species that spawned more often: chanced dolefully (freq bonus 12) The monster species that spawned more often: sportal wombat (freq bonus 24) The monster species that spawned more often: undead ordinator (freq bonus 72) The monster species that spawned more often: undead gunner (freq bonus 10) The monster species that spawned more often: drone stalk (freq bonus 28) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 10) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster species that never randomly spawned: converged muddleheaded The monster species that never randomly spawned: fast beam The monster species that never randomly spawned: Metal-elf The monster species that never randomly spawned: excommunicator wrongheaded The monster species that never randomly spawned: coition chronol shuttled berlin side The monster species that never randomly spawned: Otto The monster species that never randomly spawned: satyr The monster species that never randomly spawned: priory embarkation escalated decentralized bestirred waggish The monster species that never randomly spawned: mean mushroom The monster species that never randomly spawned: old golden dragon The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 16) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 15) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 5) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 7) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 38) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 44) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 6) Trap randomization happened for 1 in 137 traps Next attribute increase check would have come at turn 2350 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having freezopathy (0) You had 2175 points of nutrition remaining You could swim You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (79) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 2X Reloading(696) eddy wind 2X Not Ready(4730) healing hands 2 R Prepared(0) panic digging 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (resounding helmet) * skullcap (long-hair helmet) * flack helmet (twisted visor helmet) * crystal helm (poor helmet) * mining helm (less helmet) * field helm (grimace helmet) * helm of safeguard (filtered helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (orange gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (pink sneakers) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (THE PLAY GOES 90 MINUTES) scroll of mana (BUY C1AL1S CHEAP HERE) scroll of phase door (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) scroll of standard id (LITTLE INJURED DOUBLE PAY) scroll of cure (UTOR COMPERIO) * scroll of extra healing (NETHACK 360 APPEARED IN DECEMBER 2015) * scroll of greater mana restoration (POKEDEX REGISTRATION COMPLETE) Rings ring of increase accuracy (eyefloating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (26 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (24 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 136 points,